Bloodthirster
Blood Legions
Keywords: Monster • Character • Fly • Chaos • Daemon • Khorne • Summoned • Bloodthirster
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Bloodthirster | 12" | 11 | 3+ | 18 | 6+ | 5 | 4+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Axe of Khorne — strike | — | Melee | 8 | 2+ | — | 14 | -4 | D3+1 |
| Axe of Khorne — sweep | — | Melee | 16 | 2+ | — | 8 | -2 | 1 |
| Great axe of Khorne — strike | — | Melee | 7 | 2+ | — | 16 | -4 | D6+2 |
| Great axe of Khorne — sweep | — | Melee | 14 | 2+ | — | 10 | -2 | 2 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Bloodflail | Devastating Wounds | 12" | 1 | — | 2+ | 16 | -3 | D6+1 |
| Hellfire breath | Ignores CoverTorrent | 12" | D6 | — | N/A | 5 | -1 | 1 |
| Lash of Khorne | — | 12" | 9 | — | 2+ | 8 | -1 | 2 |
Unit Composition
■ 1 Bloodthirster
This model is equipped with: hellfire breath; great axe of Khorne
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select BLOOD LEGIONS as your Army Faction.
While a friendly BLOOD LEGIONS unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
At the end of the Fight phase, you can select one enemy unit within Engagement Range of this model and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.
Core Abilities
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.