Poxbringer
Legiones Daemonica
Keywords: Daemon • Poxbringer • Infantry • Nurgle • Character • Chaos • Psyker
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Poxbringer | 5" | 5 | 7+ | 5 | 7+ | 1 | 5+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Foul balesword | Lethal Hits | Melee | 4 | 3+ | — | 5 | -2 | 2 |
Unit Composition
■ 1 Poxbringer
This model is equipped with: foul balesword.
Unit Abilities
While this model is leading a unit, each time a model in that unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it. While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.
*Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.*
Stratagems by Detachment
Blood Legion
Wrath Undeniable
When: Fight phase, just after an enemy unit has selected its targets.
Target: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Gore-hungry Onslaught
When: Your Movement phase or your Charge phase.
Target: One LEGIONES DAEMONICA KHORNE unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Skulls Beget Blood
When: Your Shooting phase.
Target: One LEGIONES DAEMONICA KHORNE INFANTRY or LEGIONES DAEMONICA KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.
Effect: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Blood Begets Skulls
When: Your Charge phase.
Target: One LEGIONES DAEMONICA KHORNE unit from your army that has not been selected to charge this phase.
Effect: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Fool’s Flight
When: Your opponent’s Movement phase, just after an enemy unit Falls Back.
Target: One LEGIONES DAEMONICA KHORNE unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit.
Effect: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge. Note that even if that charge is successful, your unit does not receive any Charge bonus this turn.
Sheathed In Brass
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, models in your unit have a Save characteristic of 3+.
Daemonic Incursion
Corrupt Realspace
When: Start of any Command phase.
Target: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.
Effect: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.
Draught of Terror
When: Your Shooting phase or the Fight phase.
Target: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.
Warp Surge
When: Your Charge phase.
Target: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.
Effect: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Denizens of the Warp
When: Your Movement phase.
Target: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase.
Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
The Realm of Chaos
When: End of your opponent’s turn.
Target: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.
Effect: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.
Restrictions: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.
Daemonic Invulnerability
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.
Effect: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.
Legion of Excess
Thieves of Pain
When: Any phase, just after an attack or mortal wound is allocated to a model in a LEGIONES DAEMONICA SLAANESH unit from your army (excluding MONSTERS and VEHICLES).
Target: That LEGIONES DAEMONICA SLAANESH unit.
Effect: Select one other friendly LEGIONES DAEMONICA SLAANESH unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.
Archagonists
When: Fight phase.
Target: One LEGIONES DAEMONICA SLAANESH MONSTER unit or up to two LEGIONES DAEMONICA SLAANESH units (excluding MONSTERS) from your army that have not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.
Sensory Excruciation
When: Your Command phase.
Target:  One LEGIONES DAEMONICA SLAANESH MONSTER unit from your army that is on the battlefield.
Effect: Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle‑shock test, subtracting 1 from that test if they are Below Half‑strength.
Designer’s Note: *This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle‑shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle‑shocked.*
Phantasmal Longing
When: Your Movement phase or your Charge phase.
Target: One LEGIONES DAEMONICA SLAANESH unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Cavalcade of Blades
When: Your Charge phase, just after a LEGIONES DAEMONICA SLAANESH unit from your army ends a Charge move.
Target: That LEGIONES DAEMONICA SLAANESH unit.
Effect: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 mortal wound.
Overwhelming Excess
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets
Target: One LEGIONES DAEMONICA SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Plague Legion
Seeping Virulence
When:  Fight phase.
Target: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Fever Visions
When: Your Shooting phase or the Fight phase. 
Target: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle‑shock test.
Foetid Resurgence
When: Your Command phase.
Target: One LEGIONES DAEMONICA NURGLE unit from your army that is on the battlefield.
Effect: Return up to 1 destroyed model to your unit, or up to D3 destroyed models instead if your unit is a BATTLELINE unit, with their full wounds remaining. If it is a MONSTER unit, one model in your unit regains up to D3+1 lost wounds instead.
Rot and Renewal
When: Your Movement phase or your Charge phase.
Target: One LEGIONES DAEMONICA NURGLE unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Murkshadows
When: Your Movement phase.
Target: One LEGIONES DAEMONICA NURGLE INFANTRY unit from your army.
Effect: Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.
Plague of Woes
When: Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.
Target: One LEGIONES DAEMONICA NURGLE unit from your army.
Effect: Until the end of the phase, after an enemy unit takes a Battle‑shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle‑shock test.
Scintillating Legion
Impossible Eclipse
When: Any phase.
Target: One LEGIONES DAEMONICA TZEENTCH MONSTER unit from your army that is on the battlefield.
Effect: Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.
Pyrogenesis
When: Your Shooting phase or the Fight phase.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that has not been selected to shoot or fight that phase.
Effect: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.
Flickering Reality
When: Fight phase, just after an enemy unit has selected its targets.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Roll one D6, then you can spend one Flux token to re‑roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re‑roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.
Example: *If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.*
Fateborne Nightmares
When: Your Movement phase or your Charge phase.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Ficklefire
When: Your Shooting phase.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.
Effect: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
Delirium Unmade
When: End of your opponent’s Fight phase.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).
Effect: Remove your units from the battlefield and place them into Strategic Reserves.
Shadow Legion
Encroaching Darkness
When: Your Shooting phase.
Target: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that arrived from Reserves this turn.
Effect: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.
Binding Shadow
When: End of your opponent’s Fight phase.
Target: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.
Effect: Remove those selected units from the battlefield and place them into Strategic Reserves.