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Venatari Custodians

Adeptus Custodes

Keywords: Jump Pack • Infantry • Venatari Custodians • Fly • Imperium

Deep Strike
Unit Profiles
ModelMTSvWLdOCInvuln
Venatari Custodian10"62+36+24+
Deep Strike
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Venatari lance
Lance
Melee52+7-22
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Kinetic destroyer
PistolSustained Hits 1
12"22+6-11
Venatari lance
Assault
24"22+4-12

Unit Composition

3-6 Venatari Custodians

Every model is equipped with: Venatari lance.

Unit Abilities
Martial Ka’tah
View Army Rule

Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:

Dacatari Stance

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

Rendax Stance

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Strike from the Skies

This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Swooping Dive

Once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

Core Abilities
Deep Strike

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Stratagems by Detachment

Slayer of Champions
1 CP
epic Deed

When: Any phase.

Target: One ADEPTUS CUSTODES CHARACTER unit from your army that has just destroyed the unit you selected at the start of your Command phase as the target of your Assemblage of Might ability.

Effect: Select one enemy unit on the battlefield. Until the start of your next Command phase, each time an ADEPTUS CUSTODES CHARACTER model from your army makes an attack that target that enemy unit, add 1 to the Wound roll. In addition, if the destroyed unit was a CHARACTER unit, gain 1CP.


Superhuman Reserves
2 CP
epic Deed

When: Any phase, just after an ADEPTUS CUSTODES WARLORD model from your army has used an ability on its datasheet or from an Enhancement that says it can only be used ‘Once per battle’.

Target: That ADEPTUS CUSTODES WARLORD model.

Effect: Your model can use its ‘Once per battle’ ability one additional time during this battle (but not in the same phase).

Restrictions: You cannot use this Stratagem more than once per battle.


The Emperor’s Auspice
1 CP
epic Deed

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One ADEPTUS CUSTODES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, CHARACTER models in your unit have the Feel No Pain 4+ ability.


Earning of a Name
1 CP
epic Deed

When: Fight phase.

Target: Up to two ADEPTUS CUSTODES CHARACTER units from your army that have not been selected to fight this phase.

Effect: Until the end of the phase, each time a CHARACTER model in either of your units makes an attack that targets a MONSTER or VEHICLE unit, you can re‑roll the Hit roll and you can re‑roll the Wound roll.


Vigil Unending
2 CP
epic Deed

When: Fight Phase.

Target: One ADEPTUS CUSTODES CHARACTER model from your army that was just destroyed and has not fought this phase. You can use this Stratagem on that unit even though it was just destroyed.

Effect: Do not remove your destroyed model from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.


Shoulder the Mantle
1 CP
epic Deed

When: Your Movement phase, before the Reinforcements step.

Target: One ADEPTUS CUSTODES CHARACTER model from your army that is not leading a unit.

Effect: Select one friendly unit (excluding Battle-shocked and Attached units) within 2" horizontally and 5" vertically of your model that it could lead (as described in the Leader section of its datasheet). Your model attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.


Gilded Champion
1 CP
strategic Ploy

When: Any phase, just after an ADEPTUS CUSTODES CHARACTER model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.

Target: That ADEPTUS CUSTODES CHARACTER model.

Effect: Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).

Restrictions: You cannot use this Stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.


Defiant To The Last
1 CP
strategic Ploy

When: Fight phase, just after an enemy unit has selected its targets.

Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.


Peerless Warrior
1 CP
battle Tactic

When: Fight phase.

Target: One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.


Unleash The Lions
1 CP
strategic Ploy

When: Your Command phase.

Target: One ALLARUS CUSTODIANS or AQUILON CUSTODIANS unit from your army that is on the battlefield.

Effect: That unit is split into separate units, each containing one model. These new units each have a Starting Strength of 1.


Manoeuvre and Fire
1 CP
strategic Ploy

When: Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.

Target: That ADEPTUS CUSTODES unit.

Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.


Swift As The Eagle
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target: One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Your unit can make a Normal move of up to D6".


Psychic Abominations
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, your unit has the Stealth ability, and Battle‑shocked and PSYKER models can only select your unit as a target of a ranged attack if they are within 12".


Arcane Genetic Alchemy
1 CP
battle Tactic

When: Any phase, just after a mortal wound has been allocated to an ADEPTUS CUSTODES model from your army (excluding ANATHEMA PSYKANA models).

Target: That ADEPTUS CUSTODES model’s unit.

Effect: Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.


Avenge the Fallen
1 CP
strategic Ploy

When: Start of the Fight phase.

Target: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that is below its Starting Strength.

Effect: Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit. If your unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead.


Unwavering Sentinels
1 CP
strategic Ploy

When: Fight phase, just after an enemy unit has selected its targets.

Target: One ADEPTUS CUSTODES INFANTRY unit from your army (excluding ANATHEMA PSYKANA units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll.


Multipotentiality
1 CP
strategic Ploy

When: Your Movement phase.

Target: One ADEPTUS CUSTODES unit from your army that Fell Back this phase.

Effect: Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.


Vigilance Eternal
1 CP
strategic Ploy

When: Your Movement phase.

Target: One ADEPTUS CUSTODES BATTLELINE unit from your army (excluding ANATHEMA PSYKANA units) within range of an objective marker you control.

Effect: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.


Archeotech Munitions
1 CP
wargear

When: Your Shooting phase.

Target: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to shoot this phase.

Effect: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability.


Flawless Construction
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll. 


Emperor’s Vengeance
1 CP
battle Tactic

When: Fight phase, just after an enemy unit has selected its targets.

Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the WALKER keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.


Wrathful Advance
1 CP
battle Tactic

When: Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.

Target: That ADEPTUS CUSTODES unit.

Effect: Until the end of the phase, each time a model in your unit makes a Pile‑in move, it can move up to D3+3" instead of up to 3".


Unstoppable
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.

Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.


Relentless Persecution
1 CP
strategic Ploy

When: Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.

Target: That ADEPTUS CUSTODES VEHICLE unit.

Effect: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the WALKER keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.


Punishment Inescapable
1 CP
strategic Ploy

When: Your Shooting phase.

Target: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.


Hunt as One
1 CP
strategic Ploy

When: Start of your Movement phase.

Target: Up to two ADEPTUS CUSTODES units from your army.

Effect: Until the end of the turn, your units are eligible to shoot and/or declare a charge in a turn in which they Fell Back.

Restrictions: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.


Talons Interlocked
1 CP
battle Tactic

When: Your Shooting phase.

Target: Up to two ADEPTUS CUSTODES INFANTRY units from your army, and one enemy unit that is an eligible target for all of those units.

Effect: Until the end of the phase, your units can only target that enemy unit, but each time a model in one of your units makes a ranged attack, improve the Strength and Armour Penetration characteristics of that attack by 1.

Restrictions: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.


Empyric Severance
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ANATHEMA PSYKANA unit within 6" of that ADEPTUS CUSTODES unit.

Effect: Until the end of the phase, your unit has the Feel No Pain 4+ ability against Psychic attacks and mortal wounds.


Emperor’s Executioners
2 CP
battle Tactic

When: Start of the Fight phase.

Target: Up to two ADEPTUS CUSTODES units from your army.

Effect: Until the end of the phase, each time a model in one of your units targets an enemy unit that is below its Starting Strength, add 1 to the Wound roll.

Restrictions: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.


Taloned Pincer
1 CP
battle Tactic

When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target: Up to two ADEPTUS CUSTODES units from your army that are within 9" of that enemy unit.

Effect: Your units can make a Normal move of up to 6".

Restrictions: You cannot select units that are within Engagement Range of one or more enemy units. You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.


Shield of Honour
1 CP
epic Deed

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one other friendly ADEPTUS CUSTODES INFANTRY unit (excluding ANATHEMA PSYKANA units) within 6" of that ANATHEMA PSYKANA INFANTRY unit.

Effect: Until the end of the phase, any attack that targets your ANATHEMA PSYKANA unit must instead target your other ADEPTUS CUSTODES unit (unless it is not an eligible target).