Fiends
Legions of Excess
Keywords: Beast • Chaos • Daemon • Summoned • Slaanesh • Fiends
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Blissbringer | 12" | 5 | 7+ | 4 | 7+ | 2 | 5+ |
| Fiend | 12" | 5 | 7+ | 4 | 7+ | 2 | 5+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Barbed tail and dissecting claws | Devastating Wounds | Melee | 5 | 3+ | — | 5 | -2 | 2 |
Unit Composition
■ 1 Blissbringer
■ 2-5 Fiends
Every model is equipped with: barbed tail and dissecting claws.
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.
Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more units from your army with this ability Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is also Battle‑shocked, subtract 1 from each of those Desperate Escape tests.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.