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unit
Lord Invocatus

World Eaters

Keywords: Mounted • Character • Epic Hero • Chaos • Khorne • Lord Invocatus

Deep Strike
Scouts 6"
Unit Profiles
ModelMTSvWLdOCInvuln
Lord Invocatus10"63+86+24+
Deep Strike
Scouts 6"
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Bladed horn
Extra AttacksLance
Melee43+6-12
Coward’s Bane
Devastating Wounds
Melee72+6-22
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Bolt pistol
Pistol
12"13+401

Unit Composition

1 Lord Invocatus – EPIC HERO

This model is equipped with: bolt pistol; Coward’s Bane, bladed horn.

Unit Abilities
Blessings of Khorne
View Army Rule

If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.

Unbridled Bloodlust

Unbridled Bloodlust can be activated with a Blessings of Khorne roll of any double.

You can re-roll Charge rolls made for this unit.

Rage-Fuelled Invigoration

Rage-fuelled Invigoration can be activated with a Blessings of Khorne roll of a double 2 or higher.

Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

Total Carnage

Total Carnage can be activated with a Blessings of Khorne roll of a double 3 or higher.

Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Martial Excellence

Martial Excellence can be activated with a Blessings of Khorne roll of a double 4 or higher, or any triple.

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

Warp Blades

Warp Blades can be activated with a Blessings of Khorne roll of a double 5 or higher, or a triple 2 or higher.

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability

Decapitating Strikes

Decapitating Strikes can be activated with a Blessings of Khorne roll of a double 6, or a triple 3 or higher.

Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.

Fire Riders

While this model is leading a unit, models in that unit have the Deep Strike ability and each time a model in that unit makes a Normal, Advance, Fall Back or Charge move, it can move horizontally through models and terrain features. When making a Normal, Advance or Fall Back move, models in that unit can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them and any Desperate Escape test is automatically passed.

Bloody Stampede

Each time this model’s unit ends a Charge move, select one enemy unit within Engagement Range of this model, then roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.

Core Abilities
Leader

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it. While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

*Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.*

Deep Strike

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Scouts 6"

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Stratagems by Detachment

Blood Offering
1 CP
epic Deed

When: Any phase.

Target: One WORLD EATERS unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.

Effect: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.


Hack and Slash
1 CP
battle Tactic

When: Fight phase.

Target: One WORLD EATERS unit from your army that has not been selected to fight this phase and that made a charge move this turn.

Effect: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.


Frenzied Resilience
2 CP
battle Tactic

When: Fight phase, just after an enemy unit has selected its targets.

Target: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.


Skulls for the Skull Throne!
1 CP
strategic Ploy

When: Fight phase, just after a WORLD EATERS unit from your army destroys a CHARACTER or MONSTER model.

Target: That WORLD EATERS unit.

Effect: Make a Blessings of Khorne roll and use the results to activate one Blessing of Khorne. Until the end of the battle round, that Blessing of Khorne is active in addition to any other Blessings of Khorne that are currently active.


Apoplectic Frenzy
1 CP
strategic Ploy

When: Your Movement phase, ,just after a KHORNE BERZERKERS unit from your army is selected to Advance.

Target: That KHORNE BERZERKERS unit.

Effect: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.


Berzerker’s Wrath
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target: One KHORNE BERZERKERS unit from your army that can make a Blood Surge move as a result of those attacks.

Effect: Do not roll a D6 to determine how far models in your unit can move when they make their Blood Surge move. Instead, when making their Blood Surge move, these models can move up to 8".


Bloody Vengeance
1 CP
epic Deed

When: Any phase.

Target: One WORLD EATERS MONSTER or WORLD EATERS TITANIC unit from your army that was just destroyed by an enemy unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect: Until the end of the battle, each time a model in a JAKHALS or GOREMONGERS unit from your army makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll.


Brazen Idol
2 CP
epic Deed

When: Your Command phase.

Target: One WORLD EATERS MONSTER or WORLD EATERS TITANIC unit from your army.

Effect: Select the Idol of Infinite Rage, Idol of Burning Wrath or Idol of Blessed Blood. Until the start of your next Command phase, that Idols of Khorne ability is active for your unit instead of any other Idols of Khorne ability that is active for your army, even if you have already selected that ability this battle.

Restrictions: You can only use this Stratagem once per battle.


Endless Pursuit of Violence
1 CP
strategic Ploy

When: End of the Fight phase.

Target: One WORLD EATERS INFANTRY unit from your army and one friendly TRANSPORT that it is able to embark within.

Effect: If your WORLD EATERS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it.


Smash Through
1 CP
strategic Ploy

When: Your Movement phase.

Target: One WORLD EATERS VEHICLE model from your army that has not been selected to move this phase.

Effect: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.


Aggressive Disembarkation
1 CP
strategic Ploy

When: Your Movement phase.

Target: One WORLD EATERS RHINO model from your army that has not been selected to move this phase.

Effect: One WORLD EATERS unit embarked within your RHINO can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your RHINO and can be set up within Engagement Range of one or more enemy units.


Full-Throttle Assault
1 CP
strategic Ploy

When: Your Movement phase.

Target: One WORLD EATERS RHINO model from your army that has not been selected to move this phase.

Effect: Until the end of the phase, each time a WORLD EATERS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.


Unrelenting Advance
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target: One WORLD EATERS VEHICLE model from your army that was hit by one or more of the attacking unit’s attacks.

Effect: Your model can make a Normal move of up to 6".

Restrictions: A unit cannot be targeted by this Stratagem and the Fury Unleashed Stratagem in the same phase.


Fury Unleashed
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target: One WORLD EATERS RHINO model from your army that has one or more wounds remaining and was hit by one or more of the attacking unit’s attacks.

Effect: One KHORNE BERZERKERS unit embarked within your model can disembark and make a Blood Surge move.

Restrictions: A unit cannot be targeted by this Stratagem and the Unrelenting Advance Stratagem in the same phase.


A Worthy Skull
1 CP
epic Deed

When: Fight phase, just after a BLOOD LEGIONS or WORLD EATERS unit from your army has fought, and one or more enemy CHARACTER or MONSTER models were destroyed as a result of those attacks.

Target: That BLOOD LEGIONS or WORLD EATERS unit.

Effect: You gain D3BTP and you can then spend one or more BTP you have to activate one of the Blood Tithe abilities.


Blessing of Burning Blood
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One BLOOD LEGIONS unit from your army that is within 6" of a friendly WORLD EATERS unit that was selected as the target as one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, models in your WORLD EATERS unit have a 5+ invulnerable save. If the Boon of Blood ability is active for your army, then until the end of the phase, models in your WORLD EATERS unit have a 4+ invulnerable save.


Daemontide
1 CP
strategic Ploy

When: Your Command phase.

Target: One WORLD EATERS unit from your army.

Effect: Select one friendly BLOOD LEGIONS unit within 6" of your unit. One destroyed MOUNTED model, up to D3 destroyed BEAST models, or up to D6 destroyed INFANTRY models are returned to that BLOOD LEGIONS unit with their full wounds remaining.

Restrictions: This Stratagem cannot be used to return destroyed CHARACTER models to Attached units.


Daemonic Resistance
2 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One WORLD EATERS POSSESSED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.


Daemonic Strength
1 CP
battle Tactic

When: Fight phase.

Target: One WORLD EATERS POSSESSED unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time an attack made by a model in your unit is allocated to an enemy model, if your unit has the EIGHTBOUND keyword and that enemy model is not a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack. If your unit has the EXALTED EIGHTBOUND keyword and that enemy model is a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack instead.


Immortal Fury
2 CP
battle Tactic

When: Fight phase, just after an enemy unit has selected its targets.

Target: One WORLD EATERS POSSESSED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.


Warp Stalkers
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One WORLD EATERS POSSESSED unit from your army that has not been selected to move or declare a charge this phase.

Effect: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but, unless that move was a Charge move, it cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.


Horrifying Violence
1 CP
strategic Ploy

When: Your opponent’s Command phase.

Target: One WORLD EATERS POSSESSED unit from your army.

Effect: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.


Aspire to Infamy
1 CP
battle Tactic

When: Fight phase.

Target: One KHORNE BERZERKERS or JAKHALS unit from your army that has not been selected to fight this phase and is within 8" of one or more friendly WORLD EATERS CHARACTER models.

Effect: Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by non‑CHARACTER models in your unit by 1.


Overshadowed by None
1 CP
battle Tactic

When: Fight phase.

Target: One WORLD EATERS INFANTRY, WORLD EATERS MOUNTED or WORLD EATERS DAEMON PRINCE unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, you can re‑roll the Wound roll.


Gory Dedication
1 CP
strategic Ploy

When: End of the Fight phase.

Target: One WORLD EATERS unit from your army that destroyed one or more enemy models with a melee attack this phase.

Effect: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.


Punish the Craven
1 CP
strategic Ploy

When: Your opponent’s Movement phase, just after an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

Target: One WORLD EATERS INFANTRY or WORLD EATERS DAEMON PRINCE unit from your army within Engagement Range of that enemy unit.

Effect: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if your unit is a VESSEL OF WRATH unit, subtract 1 from each of those tests.


Meet Force With Force
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target: One WORLD EATERS INFANTRY, WORLD EATERS MOUNTED or WORLD EATERS DAEMON PRINCE unit from your army that lost one or more wounds as a result of those attacks.

Effect: Your unit can make a Blood Surge move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is a KHORNE BERZERKERS or VESSEL OF WRATH unit, you can re‑roll the D6 to determine how far your unit can move.


Brazen Contempt
1 CP
battle Tactic

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll, or, if it is a VESSEL OF WRATH unit, subtract 1 from the Wound roll instead.