Warhammer
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unit
Troupe

Harlequins

Keywords: Infantry • Aeldari • Grenades • Troupe

Unit Profiles
ModelMTSvWLdOCInvuln
Player8"36+16+14+
Lead Player8"36+16+14+
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Harlequin’s blade
Devastating Wounds
Melee53+3-11
Harlequin’s special weapon
Devastating Wounds
Melee43+4-11
Power sword
Devastating Wounds
Melee53+4-21
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Fusion pistol
AssaultMelta 2Pistol
6"13+8-4D6
Neuro disruptor
Anti-infantry 2+AssaultPistol
12"13+4-21
Shuriken pistol
AssaultPistol
12"13+4-11

Unit Composition

1 Lead Player
4-11 Players

Every model is equipped with: shuriken pistol; Harlequin’s blade, flip belt.

Unit Abilities
Battle Focus
View Army Rule

If your Army Faction is ASURYANI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.

"In an Incursion sized battle, you receive 2 Battle Focus tokens at the start of the battle round.  In a Strike Force sized battle, you receive 4 Battle Focus tokens at the start of the battle round.  In an Onslaught sized battle, you receive 6 Battle Focus tokens at the start of the battle round."

Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one Battle Focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

Agile Manoeuvres

Swift as the Wind

Trigger: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).

Effect: Until the end of the phase, add 2" to the Move characteristic of models in that unit.

Flitting Shadows

Trigger: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.

Effect: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit.

Star Engines

Trigger: When an eligible VEHICLE unit from your army is selected to make a Normal move.

Effect: Until the end of the phase, add D6+1" to the Move characteristic of models in that unit.

Sudden Strike

Trigger: When an eligible unit from your army is selected to fight.

Effect: Until the end of the phase, each time a model in that unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".

Opportunity Seized

Trigger: When an enemy unit ends a Fall Back move.

Effect: One eligible unit from your army (excluding TITANIC units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1".

Fade Back

Trigger: In your opponent’s Shooting phase, just after an enemy unit has shot.

Effect: One eligible unit from your army (excluding TITANIC units) that was hit by one or more of those attacks can make a Normal move of up to D6+1".

Disparate Paths
View Army Rule

When mustering your army, you can include HARLEQUINS units in your army, even though they do not have the ASURYANI Faction keyword. Unless otherwise stated, you cannot select HARLEQUINS or YNNARI as your Army Faction.

Dance of Death

At the start of the Fight phase, select one of the following abilities for this unit to gain until the end of the phase:

Hero’s Prowess: Each time a model in this unit makes an 1 attack, re‐roll a Hit roll of 1.
Villain’s Doom: Each time a model in this unit makes an attack, add 1 to the Wound roll.
Trickster’s Grace: Each time an attack targets this unit, subtract 1 from the Hit roll.