Flesh Hounds
Blood Legions
Keywords: Beast • Chaos • Daemon • Khorne • Summoned • Flesh Hounds
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Gore Hound | 12" | 4 | 7+ | 2 | 7+ | 1 | 5+ |
| Flesh Hound | 12" | 4 | 7+ | 2 | 7+ | 1 | 5+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Gore-drenched fangs | — | Melee | 3 | 3+ | — | 5 | -1 | 1 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Burning roar | Ignores CoverTorrent | 12" | D6 | — | N/A | 4 | 0 | 1 |
Unit Composition
■ 1 Gore Hound
■ 4-9 Flesh Hounds
The Gore Hound is equipped with: burning roar; gore-drenched fangs; collar of Khorne.
Every Flesh Hound is equipped with: gore-drenched fangs; collar of Khorne.
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select BLOOD LEGIONS as your Army Faction.
At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.