Warhammer
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unit
Flesh Hounds

Blood Legions

Keywords: Beast • Chaos • Daemon • Khorne • Summoned • Flesh Hounds

Deep Strike
Unit Profiles
ModelMTSvWLdOCInvuln
Gore Hound12"47+27+15+
Flesh Hound12"47+27+15+
Deep Strike
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Gore-drenched fangsMelee33+5-11
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Burning roar
Ignores CoverTorrent
12"D6N/A401

Unit Composition

1 Gore Hound
4-9 Flesh Hounds

The Gore Hound is equipped with: burning roar; gore-drenched fangs; collar of Khorne.
Every Flesh Hound is equipped with: gore-drenched fangs; collar of Khorne.

Unit Abilities
Pact of Blood
View Army Rule

When mustering your army, unless specifically stated otherwise, you cannot select BLOOD LEGIONS as your Army Faction.

Hunters from the Warp

At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Core Abilities
Deep Strike

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.