Warhammer
DatasheetsArmiesArmy Builder
unit
Flamers

Scintillating Legions

Keywords: Flamers • Infantry • Fly • Chaos • Daemon • Tzeentch • Summoned

Deep Strike
Unit Profiles
ModelMTSvWLdOCInvuln
Pyrocaster9"47+38+14+
Flamer9"47+37+14+
Deep Strike
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Flamer mouthsMelee34+401
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Flickering flames
Ignores CoverPsychicTorrent
12"D6N/A4-11

Unit Composition

1 Pyrocaster
2-5 Flamers

Every model is equipped with: flickering flames; Flamer mouths.

Unit Abilities
Pact of Sorcery
View Army Rule

When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.

Bounding Leaps

This unit is eligible to shoot in a turn in which it Fell Back.

Core Abilities
Deep Strike

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.