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unit
Annihilation Barge

Necrons

Keywords: Vehicle • Fly • Annihilation Barge

Deadly Demise 1
Unit Profiles
ModelMTSvWLdOCInvuln
Annihilation Barge10"83+97+34+
Deadly Demise 1
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Armoured bulkMelee34+601
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Gauss cannon
Lethal Hits
24"33+5-22
Tesla cannon
Sustained Hits 2
24"43+601
Twin tesla destructor
Sustained Hits 2Twin-linked
36"63+802

Unit Composition

1 Annihilation Barge

This model is equipped with: gauss cannon; twin tesla destructor; armoured bulk.

Unit Abilities
Reanimation Protocols
View Army Rule

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:

■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining.

Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Malevolent Arcing

In your Shooting phase, each time you select a target for this model’s twin tesla destructor, roll one D6 for the target unit and one D6 for every other enemy unit within 3" of the target unit. On a 5+, the unit being rolled for is struck by arcing energies; after resolving all of this model’s attacks against the target unit, each unit struck by arcing energies suffers D3 mortal wounds.

Core Abilities
Deadly Demise 1

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Stratagems by Detachment

No matching stratagems for this unit.

Protocol of the Eternal Revenant
1 CP
epic Deed

When: Any phase.

Target: One NECRONS INFANTRY CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

Effect: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.

Restrictions: Each model can only be targeted with this Stratagem once per battle.


Protocol of the Undying Legions
1 CP
strategic Ploy

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.

Target: One NECRONS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

Effect: Your unit activates its Reanimation Protocols and reanimates D3 wounds (or D3+1 wounds if a NECRONS CHARACTER is leading your unit).


Protocol of the Hungry Void
1 CP
battle Tactic

When: Fight phase.

Target: One NECRONS unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 (this is not cumulative with any other modifiers that improve Armour Penetration).


Protocol of the Sudden Storm
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS unit from your army.

Effect: Until the end of the turn, ranged weapons equipped by models in your unit have the [ASSAULT] ability. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll Advance rolls made for your unit.


Protocol of the Conquering Tyrant
1 CP
battle Tactic

When: Your Shooting phase.

Target: One NECRONS unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead.


Protocol of the Vengeful Stars
2 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army.

Target: One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed.

Effect: After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.


No matching stratagems for this unit.

Hyperphasic Recall
2 CP
strategic Ploy

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

Effect: Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.


Quantum Deflection
1 CP
wargear

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, models in your unit have a 4+ invulnerable save.


Reanimation Crypts
1 CP
strategic Ploy

When: Your Command phase.

Target: Your NECRONS WARLORD.

Effect: For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.


Cosmic Precision
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.

Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Restrictions: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.


Dimensional Corridor
2 CP
strategic Ploy

When: Your Charge phase.

Target: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.

Effect: Your unit is eligible to charge this phase.


Your Time Is Nigh
1 CP
epic Deed

When: Any phase, just after your opponent’s WARLORD is destroyed.

Target: Your NECRONS WARLORD.

Effect: Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.


Enslaved Artifice
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.


Nanoassembly Protocols
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.


Merciless Reclamation
2 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit (excluding TITANIC units) from your army that has not been selected to shoot or fight this phase. 

Effect: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of one or more objective markers, add 1 to the Wound roll.


Unyielding Forms
2 CP
battle Tactic

When:  Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. 

Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks. 

Effect: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.


Chronoshift
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that has not been selected to move this phase.

Effect: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.


Dimensional Tunnel
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army.

Effect: Until the end of the phase, models in your unit can move horizontally through models and terrain features.


Endless Servitude
1 CP
strategic Ploy

When: End of your Fight phase.

Target: One NECRONS unit (excluding TITANIC units) from your army that is within range of one or more objective markers you control.

Effect: Your unit’s Reanimation Protocols activate.


Reactive Reposition
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target:  One NECRONS unit from your army (excluding TITANIC units) that was the target of one or more of the attacking unit’s attacks.

Effect: Your unit can make a Normal move of up to D6".