Cadian Shock Troops
Astra Militarum
Keywords: Infantry • Battleline • Imperium • Grenades • Regiment • Platoon • Cadian Shock Troops
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Shock Trooper Sergeant | 6" | 3 | 5+ | 1 | 7+ | 2 | — |
| Shock Trooper | 6" | 3 | 5+ | 1 | 7+ | 2 | — |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Chainsword | — | Melee | 3 | 4+ | — | 3 | 0 | 1 |
| Close combat weapon | — | Melee | 1 | 4+ | — | 3 | 0 | 1 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Bolt pistol | Pistol | 12" | 1 | — | 4+ | 4 | 0 | 1 |
| Flamer | Ignores CoverTorrent | 12" | D6 | — | N/A | 4 | 0 | 1 |
| Grenade launcher — frag | Blast | 24" | D3 | — | 4+ | 4 | 0 | 1 |
| Grenade launcher — krak | — | 24" | 1 | — | 4+ | 9 | -2 | D3 |
| Lasgun | Rapid Fire 1 | 24" | 1 | — | 4+ | 3 | 0 | 1 |
| Laspistol | Pistol | 12" | 1 | — | 4+ | 3 | 0 | 1 |
| Meltagun | Melta 2 | 12" | 1 | — | 4+ | 9 | -4 | D6 |
| Plasma gun — standard | Rapid Fire 1 | 24" | 1 | — | 4+ | 7 | -2 | 1 |
| Plasma gun — supercharge | HazardousRapid Fire 1 | 24" | 1 | — | 4+ | 8 | -3 | 2 |
| Sergeant’s autogun | — | 24" | 2 | — | 4+ | 3 | 0 | 1 |
Unit Composition
■ 1 Shock Trooper Sergeant and 9 Shock Troopers
OR
■ 2 Shock Trooper Sergeants and 18 Shock Troopers
Every Shock Trooper Sergeant is equipped with: laspistol; chainsword.
Every Shock Trooper is equipped with: lasgun; close combat weapon.
*This unit can have up to two Leader units attached to it, provided no more than one of those units is a* COMMAND SQUAD *unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths*
Unit Abilities
At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Stratagems by Detachment
Bridgehead Strike
Bellicosa Drop
When: The Reinforcements step of your Movement phase.
Target: One ASTRA MILITARUM INFANTRY unit from your army that is in Reserves and has the Deep Strike ability.
Effect: Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
Restrictions: Until the end of the turn, your unit is not eligible to declare a charge.
Firing Hot
When: Your Shooting phase.
Target: One MILITARUM TEMPESTUS or KASRKIN unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, when targeting an enemy unit within 12", improve the Strength and Armour Penetration characteristics of hot‑shot lascarbines, hot‑shot lasguns, hot‑shot laspistols, hot‑shot marksman rifles, hot‑shot volley guns and sentry hot‑shot volley guns equipped by models in your unit by 1.
Fire And Relocate
When: Your Shooting phase.
Target: One ASTRA MILITARUM unit (excluding TITANIC units) from your army.
Effect: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced.
Servo-Designators
When: Your Shooting phase, just after an ASTRA MILITARUM INFANTRY unit from your army has shot.
Target: That ASTRA MILITARUM INFANTRY unit.
Effect: Select one enemy unit hit by one or more of those attacks that is visible to your unit. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
Aerial Extraction
When: End of your opponent’s Fight phase.
Target: One ASTRA MILITARUM unit from your army that is not within Engagement Range of one or more enemy units, if all of its models have the Deep Strike ability, or one VALKYRIE unit from your army that is not within Engagement Range of one or more enemy units.
Effect: Remove your unit from the battlefield and place it into Strategic Reserves.
On My Position
When: End of your opponent’s Fight phase.
Target: One REGIMENT INFANTRY unit from your army that is within Engagement Range of one or more enemy units.
Effect: Roll one D6 for each enemy unit within Engagement Range of your unit: on a 2+, that enemy unit suffers D6 mortal wounds. Then, your unit suffers 3D3 mortal wounds.
Combined Arms
Coordinated Action
When: Start of any phase.
Target: One REGIMENT unit from your army and one SQUADRON unit from your army within 6" of and visible to that REGIMENT unit.
Effect: Until the end of the phase, Orders affecting one of your units affect the other, and vice versa.
Reinforcements!
When: Any phase.
Target: One INFANTRY REGIMENT unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.
Effect: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with all of its wounds remaining.
Restrictions: This Stratagem cannot be used to return destroyed CHARACTER units to Attached units. You can only use this Stratagem once per battle.
Flexible Command
When: Your Command phase.
Target: Any number of ASTRA MILITARUM OFFICER units from your army.
Effect: Until the end of the phase, your OFFICERS can issue Orders to REGIMENT units and SQUADRON units.
Fields of Fire
When: Your Shooting phase.
Target: One REGIMENT unit and one SQUADRON unit from your army that have not been selected to shoot this phase.
Effect: Select one enemy unit. Until the end of the phase, each time your selected REGIMENT and SQUADRON units make an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
Inspired Command
When: Your opponent’s Command phase.
Target: One ASTRA MILITARUM OFFICER unit from your army.
Effect: Your OFFICER can issue one Order as if it were your Command phase.
Stalwart Protector
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One ASTRA MILITARUM VEHICLE unit from your army.
Effect: Until the end of the phase, each time a ranged attack is allocated to an INFANTRY model from your army, if that model is not fully visible to every model in the attacking unit because of your VEHICLE, that model has the Benefit of Cover against that attack.
Hammer of the Emperor
Crash Through
When: Your Movement phase or your Charge phase.
Target: One ASTRA MILITARUM VEHICLE unit from your army that has not been selected to move or charge this phase.
Effect: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
Ablative Plating
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One ASTRA MILITARUM VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack
Mechanised Assault
Vox-relay
When: Your Command phase.
Target: One INFANTRY OFFICER unit from your army embarked within a TRANSPORT. You can use this Stratagem on that unit even though it is embarked within a TRANSPORT.
Effect: Until the end of the phase, your unit can issue Orders even though it is not on the battlefield, and it can issue Orders to ASTRA MILITARUM TRANSPORT units from your army (excluding TITANIC units) regardless of the distance to and from your unit’s TRANSPORT.
Rapid Dispersal
When: Your Movement phase.
Target: One ASTRA MILITARUM INFANTRY unit from your army that disembarked from a TRANSPORT this phase.
Effect: Your INFANTRY unit can make a Normal move of up to D6".
Clear and Secure
When: Your Shooting phase.
Target: One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
Hasty Extraction
When: Your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move. 
Target: One ASTRA MILITARUM INFANTRY unit from your army that was selected as a target of that charge.
Effect: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.
Move Out
When: End of your opponent’s turn.
Target: One ASTRA MILITARUM unit from your army.
Effect: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.
Recon Element
Crack Shots
When: Your Shooting phase.
Target: One PLATOON unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [PRECISION] ability.
Draw Them Out
When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
Target: One PLATOON unit from your army that is within 9" of that enemy unit, and is not within Engagement Range of one or more enemy units.
Effect: Your unit can make a Normal move of up to 6".
Scramble Field
When: Start of your opponent’s Reinforcements step.
Target: One ASTRA MILITARUM INFANTRY unit from your army.
Effect: Until the end of the phase, enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of your unit.
Courageous Diversion
When: Start of your opponent’s Shooting phase.
Target: One ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit from your army.
Effect: Until the end of the phase, your unit has the Feel No Pain 6+ ability, and each time an enemy model makes an attack, if your unit is the closest eligible target, subtract 1 from the hit roll.
Tanglefoot Grenades
When: Start of your opponent’s Charge phase.
Target: One ASTRA MILITARUM GRENADES unit from your army.
Effect: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
Scouting Outriders
When: End of your opponent’s turn.
Target: One ASTRA MILITARUM MOUNTED or ASTRA MILITARUM WALKER unit from your army that is wholly within 10" of one or more battlefield edges and not within Engagement Range of one or more enemy units.
Effect: Remove your unit from the battlefield and place it into Strategic Reserves.
Siege Regiment
Trench Fighters
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ASTRA MILITARUM INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if it is a REGIMENT model. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Over the Top
When: Start of your Command phase.
Target: One INFANTRY OFFICER model from your army.
Effect: Until the end of the phase, when your model issues the Move! Move! Move! Order, it can issue that Order to any number of eligible friendly INFANTRY REGIMENT units, regardless of range to your model.
Flare Burst
When: Your Shooting phase.
Target: One ASTRA MILITARUM CHARACTER unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, each time your unit makes an attack that targets a visible enemy unit within 12", you can re-roll the Hit roll.
Callous Sacrifice
When: Your Shooting phase.
Target: One PLATOON unit from your army that is within Engagement Range of one or more enemy units.
Effect: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 4+, one model from your unit is destroyed after the attacking unit has finished making its attacks.
Furious Fusillade
When: Your Shooting phase.
Target: One PLATOON unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in your unit while targeting an enemy unit within half range.
Minefield
When: Start of your opponent’s Charge phase.
Target: One PLATOON unit from your army.
Effect: Until the end of the phase, each time an enemy unit ends a Charge move within Engagement Range of your unit, roll one D6 for each model in that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).