Lord of Change
Scintillating Legions
Keywords: Monster • Character • Fly • Psyker • Chaos • Daemon • Tzeentch • Summoned • Lord of Change
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Lord of Change | 12" | 10 | 6+ | 18 | 6+ | 5 | 4+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Baleful sword | Extra Attacks | Melee | 3 | 3+ | — | 7 | -2 | 3 |
| Staff of Tzeentch | Psychic | Melee | 5 | 3+ | — | 6 | -1 | 3 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Bolt of Change — witchfire | Psychic | 18" | 9 | — | 2+ | 9 | -1 | 1 |
| Bolt of Change — focused witchfire | HazardousPsychic | 18" | 9 | — | 2+ | 9 | -2 | D3 |
| Rod of sorcery | Psychic | 12" | 6 | — | 2+ | 8 | -1 | D3 |
Unit Composition
■ 1 Lord of Change
This model is equipped with: Bolt of Change; staff of Tzeentch.
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.
While a friendly SCINTILLATING LEGIONS unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.
Core Abilities
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.