Daemonettes
Legions of Excess
Keywords: Infantry • Battleline • Chaos • Daemon • Summoned • Slaanesh • Daemonettes
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Alluress | 9" | 3 | 7+ | 1 | 7+ | 1 | 5+ |
| Daemonette | 9" | 3 | 7+ | 1 | 7+ | 1 | 5+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Slashing claws | Devastating Wounds | Melee | 3 | 3+ | — | 4 | -1 | 1 |
Unit Composition
■ 1 Alluress
■ 9 Daemonettes
Every model is equipped with: slashing claws.
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.
At the start of the Fight phase, each enemy unit within Engagement Range of one or more units from your army with this ability must take a Battle‑shock test, subtracting 1 from the result if that enemy unit is Below Half‑strength.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.