Great Unclean One
Plague Legions
Keywords: Monster • Character • Psyker • Chaos • Nurgle • Daemon • Summoned • Great Unclean One
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Great Unclean One | 7" | 12 | 5+ | 20 | 6+ | 5 | 4+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Bileblade | Extra AttacksLethal Hits | Melee | 3 | 2+ | — | 6 | -2 | 2 |
| Bilesword — strike | Lethal Hits | Melee | 6 | 2+ | — | 10 | -2 | D6+1 |
| Bilesword — sweep | Lethal Hits | Melee | 12 | 2+ | — | 7 | -1 | 1 |
| Doomsday bell | Reverberating SummonsLethal Hits | Melee | 6 | 2+ | — | 7 | -1 | 2 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Plague flail | — | 6" | D6+1 | — | 3+ | 7 | -2 | 2 |
| Putrid vomit | Ignores CoverTorrent | 12" | D6+3 | — | N/A | 5 | -2 | 1 |
Unit Composition
■ 1 Great Unclean One
This model is equipped with: plague flail; putrid vomit; bilesword.
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.
While a friendly PLAGUE LEGIONS unit is within 6" of this model, add 1 to the Toughness characteristic of models in that unit.
At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, that unit is rotted. While a unit is rotted, subtract 1 from the Toughness characteristic of models in that unit.
Core Abilities
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.