Pink Horrors
Scintillating Legions
Keywords: Infantry • Battleline • Chaos • Daemon • Tzeentch • Horrors • Summoned • Pink • Blue • Brimstone
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Pink Horror | 6" | 3 | 7+ | 1 | 7+ | 1 | 4+ |
| Blue Horror | 6" | 3 | 7+ | 1 | 8+ | 0 | 4+ |
| Brimstone Horror | 6" | 3 | 7+ | 1 | 8+ | 0 | 4+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Blue claws | — | Melee | 1 | 5+ | — | 3 | 0 | 1 |
| Pink claws | — | Melee | 1 | 4+ | — | 3 | 0 | 1 |
| Yellow claws | — | Melee | 2 | 5+ | — | 2 | 0 | 1 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Coruscating blue flames | PsychicPistol | 18" | 2 | — | 4+ | 3 | -1 | 1 |
| Coruscating pink flames — Coruscating Pink Flames | PsychicPistol | 18" | 2 | — | 3+ | 4 | -1 | 1 |
| Coruscating yellow flames | PsychicPistol | 18" | 2 | — | 5+ | 2 | -1 | 1 |
Unit Composition
■ 10 Pink Horrors
Every Pink Horror is equipped with: coruscating pink flames; pink claws.
Every Blue Horror added to this unit using the Split ability is equipped with: coruscating blue flames; blue claws.
Every Brimstone Horror added to this unit using the Split ability is equipped with: coruscating yellow flames; yellow claws.
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.
Each time a PINK HORROR or BLUE HORROR model in this unit is destroyed, after the attacking unit has finished making its attacks, if this unit is not destroyed, roll one D6 for that model. On a 4+, if it was a PINK HORROR, add two BLUE HORROR models to this unit, and if it was a BLUE HORROR, add one BRIMSTONE HORROR model to this unit.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.