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unit
Goliath Rockgrinder

Genestealer Cults

Keywords: Goliath Rockgrinder • Vehicle • Transport • Great Devourer

Deadly Demise D3
Firing Deck 6
Unit Profiles
ModelMTSvWLdOCInvuln
Goliath Rockgrinder12"103+107+3
Deadly Demise D3
Firing Deck 6
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Drilldozer bladeMelee83+10-22
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Clearance incinerator
Ignores CoverTorrent
12"2D6N/A6-11
Demolition charge cache
AssaultBlastHazardous
8"D65+9-22
Heavy mining laser
Blast
36"D34+12-3D6+1
Heavy seismic cannon
Rapid Fire 2
24"44+8-2D3
Heavy stubber
Rapid Fire 3
36"34+401

Unit Composition

1 Goliath Rockgrinder

This model is equipped with: heavy mining laser; heavy stubber; drilldozer blade; demolition charge cache.

Unit Abilities
Grinding Line-breaker

Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of this model Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Core Abilities
Deadly Demise D3

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Firing Deck 6

Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.

Stratagems by Detachment

Evasive Vanguard
1 CP
strategic Ploy

When: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield.

Target: Select one of those Cult Ambush markers.

Effect: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.


Gene-twisted Muscle
1 CP
battle Tactic

When: Fight phase.

Target: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.


Hyper-metabolic Vigour
1 CP
battle Tactic

When: Fight phase.

Target: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.


Stimulated Bio-surge
1 CP
battle Tactic

When: Your Charge phase.

Target: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not declared a charge this phase.

Effect: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 1 to the Charge roll for each selected target of that charge (including the closest eligible enemy unit), to a maximum of +3.


Bio-horror Revelation
1 CP
strategic Ploy

When: Start of your opponent’s Shooting phase.

Target: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army.

Effect: Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.


In the Shadow of Iron
1 CP
strategic Ploy

When: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers.

Target: One ASTRA MILITARUM VEHICLE unit from your army.

Effect: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units and wholly within 6" of your unit.


Symbiotic Destruction
1 CP
battle Tactic

When: Your Shooting phase.

Target: One ASTRA MILITARUM and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase.

Effect: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.


A Dark Network
1 CP
strategic Ploy

When: Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves.

Target: One ASTRA MILITARUM or GENESTEALER CULTS unit from your army (excluding MONSTERS and VEHICLES) within 12" of that enemy unit.

Effect: Your unit can make a Normal move of up to 6".


Hyperferocity
1 CP
battle Tactic

When: Fight phase.

Target: One GENESTEALER CULTS unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Wound roll of 1. If one or more friendly TYRANIDS units are within 6" of that enemy unit, you can re‑roll the Wound roll instead.


Divine Imperative
1 CP
battle Tactic

When: Your Charge phase.

Target: One GENESTEALER CULTS unit from your army that has not declared a charge this phase.

Effect: Select one enemy unit within Engagement Range of one or more TYRANIDS units from your army. Until the end of the phase, each time your GENESTEALER CULTS unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re‑roll the Charge roll.


Resistance Tunnels
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: One GENESTEALER CULTS or TYRANIDS unit from your army that is not within Engagement Range of one or more enemy units.

Effect: Remove your unit from the battlefield and place it into Strategic Reserves.


Coordinated Trap
2 CP
battle Tactic

When: The start of your Shooting phase or the start of the Fight phase.

Target: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.

Effect: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.


Primed and Readied
2 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.


Tunnel Crawlers
1 CP
strategic Ploy

When: Your Movement phase.

Target: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.

Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restrictions: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.


Lying in Wait
1 CP
strategic Ploy

When: Your opponent’s Movement phase.

Target: One GENESTEALER CULTS BATTLELINE unit from your army in Cult Ambush.

Effect: Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.


Return to the Shadows
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.

Effect: Remove your unit from the battlefield and place it into Strategic Reserves.


A Deadly Snare
1 CP
strategic Ploy

When: Your opponent’s Charge phase, just after an enemy unit declares a charge.

Target: One GENESTEALER CULTS INFANTRY unit from your army that was selected as a target of that charge.

Effect: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.


Along Shadowed Trails
1 CP
strategic Ploy

When: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers.

Target: Select one of those Cult Ambush markers.

Effect: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.


Devoted Crew
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One GOLIATH ROCKGRINDER or GOLIATH TRUCK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack.


Close-range Shoot-out
1 CP
battle Tactic

When: Your Shooting phase.

Target: One GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".


Encircling the Prey
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: One GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges.

Effect: Remove your unit from the battlefield and place it into Strategic Reserves.


Vengeance for the Martyr!
1 CP
epic Deed

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army.

Target: One other GENESTEALER CULTS CHARACTER model from your army.

Effect: Until the end of the battle, each time a friendly ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a MAGUS, PRIMUS or ACOLYTE ICONWARD, you can re-roll the Hit roll instead.