Bloodcrushers
Blood Legions
Keywords: Mounted • Chaos • Daemon • Khorne • Summoned • Bloodcrushers
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Bloodhunter | 10" | 7 | 3+ | 4 | 7+ | 2 | 5+ |
| Bloodcrusher | 10" | 7 | 3+ | 4 | 7+ | 2 | 5+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Hellblade | — | Melee | 2 | 3+ | — | 5 | -2 | 2 |
| Juggernaut’s bladed horn | Extra AttacksLance | Melee | 4 | 4+ | — | 6 | -1 | 1 |
Unit Composition
■ 1 Bloodhunter
■ 2-5 Bloodcrushers
Every model is equipped with: hellblade; Juggernaut’s bladed horn.
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select BLOOD LEGIONS as your Army Faction.
Each time this unit ends a Charge move, select one enemy unit within Engagement Range of this unit and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers D3 mortal wounds.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.