Rendmaster on Blood Throne
Legiones Daemonica
Keywords: Khorne • Daemon • Mounted • Character • Chaos • Rendmaster on Blood Throne
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Rendmaster on Blood Throne | 8" | 9 | 4+ | 9 | 7+ | 3 | 4+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Attendants’ hellblades | Extra Attacks | Melee | 4 | 3+ | — | 5 | -2 | 2 |
| Blade of blood | — | Melee | 5 | 2+ | — | 6 | -2 | 3 |
Unit Composition
■ 1 Rendmaster on Blood Throne
This model is equipped with: attendants’ hellblades; blade of blood.
Unit Abilities
View Army Rule
If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:
■ Your deployment zone is always within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.
DAEMONIC MANIFESTATION
While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
DAEMONIC TERROR
While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.
At the start of the Fight phase, select one enemy unit within 18" of and visible to this model. Until the end of the phase, each time a friendly KHORNE LEGIONES DAEMONICA unit makes an attack that targets that unit, improve the Strength, Armour Penetration and Damage characteristics of that attack by 1.
Each time this model makes a melee attack that targets a CHARACTER or MONSTER unit, you can re-roll the Wound roll. Each time this model destroys an enemy CHARACTER or MONSTER unit, this model regains up to D6 lost wounds.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Stratagems by Detachment
Blood Legion
Wrath Undeniable
When: Fight phase, just after an enemy unit has selected its targets.
Target: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Gore-hungry Onslaught
When: Your Movement phase or your Charge phase.
Target: One LEGIONES DAEMONICA KHORNE unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Skulls Beget Blood
When: Your Shooting phase.
Target: One LEGIONES DAEMONICA KHORNE INFANTRY or LEGIONES DAEMONICA KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.
Effect: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Blood Begets Skulls
When: Your Charge phase.
Target: One LEGIONES DAEMONICA KHORNE unit from your army that has not been selected to charge this phase.
Effect: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Fool’s Flight
When: Your opponent’s Movement phase, just after an enemy unit Falls Back.
Target: One LEGIONES DAEMONICA KHORNE unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit.
Effect: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge. Note that even if that charge is successful, your unit does not receive any Charge bonus this turn.
Sheathed In Brass
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, models in your unit have a Save characteristic of 3+.
Daemonic Incursion
Corrupt Realspace
When: Start of any Command phase.
Target: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.
Effect: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.
Draught of Terror
When: Your Shooting phase or the Fight phase.
Target: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.
Warp Surge
When: Your Charge phase.
Target: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.
Effect: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Denizens of the Warp
When: Your Movement phase.
Target: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase.
Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
The Realm of Chaos
When: End of your opponent’s turn.
Target: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.
Effect: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.
Restrictions: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.
Daemonic Invulnerability
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.
Effect: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.
Legion of Excess
Thieves of Pain
When: Any phase, just after an attack or mortal wound is allocated to a model in a LEGIONES DAEMONICA SLAANESH unit from your army (excluding MONSTERS and VEHICLES).
Target: That LEGIONES DAEMONICA SLAANESH unit.
Effect: Select one other friendly LEGIONES DAEMONICA SLAANESH unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.
Archagonists
When: Fight phase.
Target: One LEGIONES DAEMONICA SLAANESH MONSTER unit or up to two LEGIONES DAEMONICA SLAANESH units (excluding MONSTERS) from your army that have not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.
Sensory Excruciation
When: Your Command phase.
Target:  One LEGIONES DAEMONICA SLAANESH MONSTER unit from your army that is on the battlefield.
Effect: Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle‑shock test, subtracting 1 from that test if they are Below Half‑strength.
Designer’s Note: *This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle‑shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle‑shocked.*
Phantasmal Longing
When: Your Movement phase or your Charge phase.
Target: One LEGIONES DAEMONICA SLAANESH unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Cavalcade of Blades
When: Your Charge phase, just after a LEGIONES DAEMONICA SLAANESH unit from your army ends a Charge move.
Target: That LEGIONES DAEMONICA SLAANESH unit.
Effect: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 mortal wound.
Overwhelming Excess
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets
Target: One LEGIONES DAEMONICA SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Plague Legion
Seeping Virulence
When:  Fight phase.
Target: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Fever Visions
When: Your Shooting phase or the Fight phase. 
Target: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle‑shock test.
Foetid Resurgence
When: Your Command phase.
Target: One LEGIONES DAEMONICA NURGLE unit from your army that is on the battlefield.
Effect: Return up to 1 destroyed model to your unit, or up to D3 destroyed models instead if your unit is a BATTLELINE unit, with their full wounds remaining. If it is a MONSTER unit, one model in your unit regains up to D3+1 lost wounds instead.
Rot and Renewal
When: Your Movement phase or your Charge phase.
Target: One LEGIONES DAEMONICA NURGLE unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Murkshadows
When: Your Movement phase.
Target: One LEGIONES DAEMONICA NURGLE INFANTRY unit from your army.
Effect: Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.
Plague of Woes
When: Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.
Target: One LEGIONES DAEMONICA NURGLE unit from your army.
Effect: Until the end of the phase, after an enemy unit takes a Battle‑shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle‑shock test.
Scintillating Legion
Impossible Eclipse
When: Any phase.
Target: One LEGIONES DAEMONICA TZEENTCH MONSTER unit from your army that is on the battlefield.
Effect: Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.
Pyrogenesis
When: Your Shooting phase or the Fight phase.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that has not been selected to shoot or fight that phase.
Effect: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.
Flickering Reality
When: Fight phase, just after an enemy unit has selected its targets.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Roll one D6, then you can spend one Flux token to re‑roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re‑roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.
Example: *If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.*
Fateborne Nightmares
When: Your Movement phase or your Charge phase.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Ficklefire
When: Your Shooting phase.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.
Effect: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
Delirium Unmade
When: End of your opponent’s Fight phase.
Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).
Effect: Remove your units from the battlefield and place them into Strategic Reserves.
Shadow Legion
Encroaching Darkness
When: Your Shooting phase.
Target: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that arrived from Reserves this turn.
Effect: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.
Binding Shadow
When: End of your opponent’s Fight phase.
Target: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.
Effect: Remove those selected units from the battlefield and place them into Strategic Reserves.