Warhammer
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unit
Ynnari Kabalite Warriors

Ynnari

Keywords: Infantry • Battleline • Aeldari • Kabalite Warriors

Unit Profiles
ModelMTSvWLdOCInvuln
Kabalite Warrior8"34+16+26+
Sybarite8"34+16+26+
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Close combat weaponMelee23+301
Sybarite weapon
Anti-infantry 3+
Melee33+3-11
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Blast pistol
Pistol
6"13+8-3D3
Blaster
Assault
18"13+8-4D6+1
Dark lance
Heavy
36"14+12-3D6+2
Shredder
AssaultTorrent
18"D6N/A601
Splinter cannon
Anti-infantry 3+HeavySustained Hits 1
36"34+3-12
Splinter pistol
Anti-infantry 3+AssaultPistol
12"13+201
Splinter rifle
Anti-infantry 3+Assault
24"23+201

Unit Composition

1 Sybarite
9 Kabalite Warriors

Every model is equipped with: splinter rifle; close combat weapon.

Unit Abilities
Battle Focus
View Army Rule

If your Army Faction is ASURYANI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.

"In an Incursion sized battle, you receive 2 Battle Focus tokens at the start of the battle round.  In a Strike Force sized battle, you receive 4 Battle Focus tokens at the start of the battle round.  In an Onslaught sized battle, you receive 6 Battle Focus tokens at the start of the battle round."

Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one Battle Focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

Agile Manoeuvres

Swift as the Wind

Trigger: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).

Effect: Until the end of the phase, add 2" to the Move characteristic of models in that unit.

Flitting Shadows

Trigger: When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.

Effect: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit.

Star Engines

Trigger: When an eligible VEHICLE unit from your army is selected to make a Normal move.

Effect: Until the end of the phase, add D6+1" to the Move characteristic of models in that unit.

Sudden Strike

Trigger: When an eligible unit from your army is selected to fight.

Effect: Until the end of the phase, each time a model in that unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".

Opportunity Seized

Trigger: When an enemy unit ends a Fall Back move.

Effect: One eligible unit from your army (excluding TITANIC units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1".

Fade Back

Trigger: In your opponent’s Shooting phase, just after an enemy unit has shot.

Effect: One eligible unit from your army (excluding TITANIC units) that was hit by one or more of those attacks can make a Normal move of up to D6+1".

Disparate Paths
View Army Rule

When mustering your army, you can include HARLEQUINS units in your army, even though they do not have the ASURYANI Faction keyword. Unless otherwise stated, you cannot select HARLEQUINS or YNNARI as your Army Faction.

Sadistic Raiders

At the end of your Command phase, if you control an objective marker that this unit (or a TRANSPORT it is embarked within) is within range of, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.