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Kapricus Defenders

Leagues of Votann

Keywords: Vehicle • Fly • Hernkyn • Kapricus • Defenders

Deadly Demise 1
Scouts 9"
Unit Profiles
ModelMTSvWLdOCInvuln
Kapricus Defender12"74+77+2
Deadly Demise 1
Scouts 9"
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Armoured hullMelee34+601
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
HYLas rotary cannon
Sustained Hits 1
24"64+6-12
Magna‑rail cannon
Devastating WoundsHeavy
24"14+14-4D3+3
Twin magna‑coil autocannon
Twin-linked
24"34+7-12

Unit Composition

1‑2 Kapricus Defenders

Every model is equipped with: magna‑rail cannon; twin magna‑coil autocannon; armoured hull.

Unit Abilities
Prioritised Efficiency
View Army Rule

If your Army Faction is LEAGUES OF VOTANN, LEAGUES OF VOTANN units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those LEAGUES OF VOTANN units have will change depending on how many Yield points (YP) you currently have:

■ At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase.
■ At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase.
■ At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase.

Hostile Acquisition

■ Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll.
■ You can re‑roll Advance and Charge rolls made for this unit.

Fortify Takeover

■ Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll.
■ Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a VEHICLE, subtract 1 from the Wound roll.

Yield Points

At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy:

■ You control one or more objective markers not within your deployment zone.
■ You control two or more objective markers not within your deployment zone.
■ You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability LEAGUES OF VOTANN units from your army have.

Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.

Designer’s Note: *This means you can use rules that let you gain or spend YP to influence which ability your units have – Hostile Acquisition or Fortify Takeover – depending on which will be most beneficial to you. Remember that your army only changes ability at the end of your Command phase, so you will sometimes need to plan ahead if you want your army to stay in or change ability.*

Opportunistic Manoeuvre

In your Shooting phase, after this unit has shot, it can make a Normal move of up to D6". If it does, until the end of the turn, this unit is not eligible to declare a charge.

Core Abilities
Deadly Demise 1

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Scouts 9"

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Stratagems by Detachment

Secure Positions
1 CP
strategic Ploy

When: End of any of your phases, if units from your army have Hostile Acquisition.

Target: One LEAGUES OF VOTANN TRANSPORT unit from your army.

Effect: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.


Illuminated Priority
1 CP
wargear

When: Your Shooting phase, just after a LEAGUES OF VOTANN VEHICLE unit from your army has shot.

Target: That LEAGUES OF VOTANN VEHICLE unit.

Effect: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a LEAGUES OF VOTANN INFANTRY model from your army makes an attack that targets that enemy unit, re‑roll a Hit roll of 1.


Inexorable Efficiency
1 CP
strategic Ploy

When: Your Shooting phase.

Target: One LEAGUES OF VOTANN unit from your army.

Effect: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.


Opportunistic Escalation
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot, if units from your army have Hostile Acquisition.

Target: One LEAGUES OF VOTANN VEHICLE unit from your army (excluding HEKATON LAND FORTRESS units) that was hit by one or more of those attacks.

Effect: Your unit can make a Normal move of up to D6".


Vengeance Flare
2 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target: One LEAGUES OF VOTANN INFANTRY unit that was hit by one or more of those attacks.

Effect: Each time you use this Stratagem, you can spend 2YP. Select one friendly KAPRICUS or SAGITAUR unit within 6" of your INFANTRY unit. If you spent YP during this use of this Stratagem, you can select one friendly HEKATON LAND FORTRESS unit within 6" of your INFANTRY unit instead. The selected unit can shoot as if it were your Shooting phase. When doing so, models in the selected unit can only target that enemy unit (and only if it is an eligible target).


Unstoppable Force
1 CP
strategic Ploy

When: Fight phase.

Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time your unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".


Weavewërke Buttress
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets, if units from your army have Hostile Acquisition.

Target: One LEAGUES OF VOTANN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.


Hidden Acessways
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: One CTHONIAN BESERKS, HEARTHKYN WARRIORS or HERNKYN YAEGIRS unit from your army that is not within Engagement Range of one or more enemy units.

Effect: Remove your unit from the battlefield and place it into Strategic Reserves.


Sure of Purpose
1 CP
strategic Ploy

When: Fight phase.

Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".


Superior Craftsmanship
2 CP
battle Tactic

When: Fight phase.

Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Damage characteristic of that attack.


Unyielding Aggression
1 CP
strategic Ploy

When: Your Movement phase, just after a LEAGUES OF VOTANN INFANTRY unit from your army Falls Back.

Target: That LEAGUES OF VOTANN INFANTRY unit.

Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.


Materialisation Matrices
1 CP
strategic Ploy

When: The Reinforcements step of your Movement phase.

Target: One LEAGUES OF VOTANN unit from your army that is in Reserves and has the Deep Strike ability.

Effect: Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restrictions: Until the end of the turn, your unit is not eligible to declare a charge.


No matching stratagems for this unit.

Void Hardened
1 CP
wargear

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets, if units from your army have Fortify Takeover.

Target: One LEAGUES OF VOTANN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.


Honour of the Hold
1 CP
battle Tactic

When: Fight phase.

Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect: Each time you use this Stratagem, you can spend 3YP. Select one enemy unit within Engagement Range of your unit. Until the end of the phase, each time a model in your unit makes a melee attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. If you spent YP during this use of this Stratagem, improve the Armour Penetration characteristic of that attack by 2 instead.


Ordered Retreat
1 CP
strategic Ploy

When: Your Movement phase, just after a LEAGUES OF VOTANN unit from your army Falls Back.

Target: That LEAGUES OF VOTANN unit.

Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.


Ancestral Sentence
1 CP
battle Tactic

When: Your Shooting phase.

Target: One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.

Effect: Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If you spent YP during this use of this Stratagem, until the end of the phase, those weapons have the [SUSTAINED HITS 2] ability instead.


HunTR’s Mark
1 CP
battle Tactic

When: Your Shooting phase.

Target: One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.


Reactive Reprisal
2 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot, if units from your army have Fortify Takeover.

Target: One LEAGUES OF VOTANN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Your unit can shoot as if it were your Shooting phase, can only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.


Adaptable Avarice
1 CP
strategic Ploy

When: Start of any phase, if units from your army have Fortify Takeover.

Target: One LEAGUES OF VOTANN CHARACTER unit from your army.

Effect: Each time you use this Stratagem, you can spend any number of YP. Once you have done so, if you have 6 or fewer YP, until the start of your next turn, units from your army have Hostile Acquisition instead.


Frontier Momentum
1 CP
battle Tactic

When: Your Movement phase.

Target: One HERNKYN unit from your army that has not been selected to move this phase.

Effect: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.


Exposed Flaws
1 CP
battle Tactic

When: Your Shooting phase.

Target: One HERNKYN unit from your army that has not been selected to shoot this phase.

Effect: Each time you use this Stratagem, you can spend 2YP. Until the end of the phase, each time a model in your unit makes an attack, if you spent YP during this use of this Stratagem and/or if that attack targets an assailed unit, you can re‑roll the Wound roll.


Ranger Tactics
1 CP
battle Tactic

When: Your Shooting phase.

Target: One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, if that attack targets an assailed unit and/or if your unit has the HERNKYN keyword, you can re‑roll the Hit roll.


Claimstaker Reflex
1 CP
strategic Ploy

When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target: One LEAGUES OF VOTANN unit from your army (excluding ARTILLERY and VEHICLE units) that is within 9" of that enemy unit.

Effect: Each time you use this Stratagem, you can spend 2YP. Your unit can make a Normal move of up to D6". If you spent YP during this use of this Stratagem, your unit can make a Normal move of up to 6" instead.

Restrictions: A unit cannot embark within a TRANSPORT as part of this move.


Dispersed Formation
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One LEAGUES OF VOTANN INFANTRY or LEAGUES OF VOTANN MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, your unit has the Stealth ability and each time a ranged attack targets your unit, models in your unit have the Benefit of Cover against that attack.