Trajann Valoris
Adeptus Custodes
Keywords: Infantry • Imperium • Epic Hero • Character • Trajann Valoris
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Trajann Valoris | 6" | 6 | 2+ | 7 | 5+ | 2 | 4+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Watcher’s Axe — melee | — | Melee | 6 | 2+ | — | 10 | -2 | 3 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Eagle’s Scream | Assault | 24" | 2 | — | 2+ | 5 | -2 | 3 |
Unit Composition
■ 1 Trajann Valoris – EPIC HERO
This model is equipped with: Eagle’s Scream; Watcher’s Axe.
Unit Abilities
View Army Rule
Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:
Dacatari Stance
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
Rendax Stance
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
While this model is leading a unit, each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic skill or Weapon skill characteristics and/or all modifiers to the Hit roll.
Once per battle, at the start of the Fight phase, you can select one of the following to take effect until the end of the phase:
■ This model’s Watcher’s Axe melee weapon has an Attacks characteristic of 12.
■ This model has a 2+ invulnerable save.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it. While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.
*Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.*
Stratagems by Detachment
Auric Champions
Slayer of Champions
When: Any phase.
Target: One ADEPTUS CUSTODES CHARACTER unit from your army that has just destroyed the unit you selected at the start of your Command phase as the target of your Assemblage of Might ability.
Effect: Select one enemy unit on the battlefield. Until the start of your next Command phase, each time an ADEPTUS CUSTODES CHARACTER model from your army makes an attack that target that enemy unit, add 1 to the Wound roll. In addition, if the destroyed unit was a CHARACTER unit, gain 1CP.
Superhuman Reserves
When: Any phase, just after an ADEPTUS CUSTODES WARLORD model from your army has used an ability on its datasheet or from an Enhancement that says it can only be used ‘Once per battle’.
Target: That ADEPTUS CUSTODES WARLORD model.
Effect: Your model can use its ‘Once per battle’ ability one additional time during this battle (but not in the same phase).
Restrictions: You cannot use this Stratagem more than once per battle.
The Emperor’s Auspice
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, CHARACTER models in your unit have the Feel No Pain 4+ ability.
Earning of a Name
When: Fight phase.
Target: Up to two ADEPTUS CUSTODES CHARACTER units from your army that have not been selected to fight this phase.
Effect: Until the end of the phase, each time a CHARACTER model in either of your units makes an attack that targets a MONSTER or VEHICLE unit, you can re‑roll the Hit roll and you can re‑roll the Wound roll.
Vigil Unending
When: Fight Phase.
Target: One ADEPTUS CUSTODES CHARACTER model from your army that was just destroyed and has not fought this phase. You can use this Stratagem on that unit even though it was just destroyed.
Effect: Do not remove your destroyed model from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.
Shoulder the Mantle
When: Your Movement phase, before the Reinforcements step.
Target: One ADEPTUS CUSTODES CHARACTER model from your army that is not leading a unit.
Effect: Select one friendly unit (excluding Battle-shocked and Attached units) within 2" horizontally and 5" vertically of your model that it could lead (as described in the Leader section of its datasheet). Your model attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
Lions of the Emperor
Gilded Champion
When: Any phase, just after an ADEPTUS CUSTODES CHARACTER model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.
Target: That ADEPTUS CUSTODES CHARACTER model.
Effect: Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).
Restrictions: You cannot use this Stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.
Defiant To The Last
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.
Peerless Warrior
When: Fight phase.
Target: One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
Manoeuvre and Fire
When: Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.
Target: That ADEPTUS CUSTODES unit.
Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Swift As The Eagle
When: Your opponent’s Shooting phase, just after an enemy unit has shot.
Target: One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Your unit can make a Normal move of up to D6".
Null Maiden Vigil
Psychic Abominations
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, your unit has the Stealth ability, and Battle‑shocked and PSYKER models can only select your unit as a target of a ranged attack if they are within 12".
Shield Host
Arcane Genetic Alchemy
When: Any phase, just after a mortal wound has been allocated to an ADEPTUS CUSTODES model from your army (excluding ANATHEMA PSYKANA models).
Target: That ADEPTUS CUSTODES model’s unit.
Effect: Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.
Avenge the Fallen
When: Start of the Fight phase.
Target: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that is below its Starting Strength.
Effect: Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit. If your unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead.
Unwavering Sentinels
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES INFANTRY unit from your army (excluding ANATHEMA PSYKANA units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll.
Multipotentiality
When: Your Movement phase.
Target: One ADEPTUS CUSTODES unit from your army that Fell Back this phase.
Effect: Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Vigilance Eternal
When: Your Movement phase.
Target: One ADEPTUS CUSTODES BATTLELINE unit from your army (excluding ANATHEMA PSYKANA units) within range of an objective marker you control.
Effect: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Archeotech Munitions
When: Your Shooting phase.
Target: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to shoot this phase.
Effect: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability.
Solar Spearhead
Flawless Construction
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll. 
Emperor’s Vengeance
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the WALKER keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.
Wrathful Advance
When: Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.
Target: That ADEPTUS CUSTODES unit.
Effect: Until the end of the phase, each time a model in your unit makes a Pile‑in move, it can move up to D3+3" instead of up to 3".
Unstoppable
When: Your Movement phase or your Charge phase.
Target: One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Relentless Persecution
When: Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.
Target: That ADEPTUS CUSTODES VEHICLE unit.
Effect: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the WALKER keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
Punishment Inescapable
When: Your Shooting phase.
Target: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.
Talons of the Emperor
Hunt as One
When: Start of your Movement phase.
Target: Up to two ADEPTUS CUSTODES units from your army.
Effect: Until the end of the turn, your units are eligible to shoot and/or declare a charge in a turn in which they Fell Back.
Restrictions: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
Talons Interlocked
When: Your Shooting phase.
Target: Up to two ADEPTUS CUSTODES INFANTRY units from your army, and one enemy unit that is an eligible target for all of those units.
Effect: Until the end of the phase, your units can only target that enemy unit, but each time a model in one of your units makes a ranged attack, improve the Strength and Armour Penetration characteristics of that attack by 1.
Restrictions: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
Empyric Severance
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ANATHEMA PSYKANA unit within 6" of that ADEPTUS CUSTODES unit.
Effect: Until the end of the phase, your unit has the Feel No Pain 4+ ability against Psychic attacks and mortal wounds.
Emperor’s Executioners
When: Start of the Fight phase.
Target: Up to two ADEPTUS CUSTODES units from your army.
Effect: Until the end of the phase, each time a model in one of your units targets an enemy unit that is below its Starting Strength, add 1 to the Wound roll.
Restrictions: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
Taloned Pincer
When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
Target: Up to two ADEPTUS CUSTODES units from your army that are within 9" of that enemy unit.
Effect: Your units can make a Normal move of up to 6".
Restrictions: You cannot select units that are within Engagement Range of one or more enemy units. You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
Shield of Honour
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one other friendly ADEPTUS CUSTODES INFANTRY unit (excluding ANATHEMA PSYKANA units) within 6" of that ANATHEMA PSYKANA INFANTRY unit.
Effect: Until the end of the phase, any attack that targets your ANATHEMA PSYKANA unit must instead target your other ADEPTUS CUSTODES unit (unless it is not an eligible target).