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unit
Karanak

Legiones Daemonica

Keywords: Beast • Character • Epic Hero • Chaos • Daemon • Khorne • Karanak

Deep Strike
Unit Profiles
ModelMTSvWLdOCInvuln
Karanak12"47+57+34+
Deep Strike
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Soul-rending fangs
Anti-character 3+Precision
Melee62+6-22
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Scalding roar
Ignores CoverTorrent
12"D6+3N/A5-11

Unit Composition

1 Karanak – EPIC HERO

This model is equipped with: scalding roar; soul-rending fangs; Brass Collar of Bloody Vengeance.

Unit Abilities
The Shadow of Chaos
View Army Rule

If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:

■ Your deployment zone is always within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.

DAEMONIC MANIFESTATION

While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).

DAEMONIC TERROR

While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.

Pack Leader

While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.

Prey of the Blood God

At the start of the first battle round, select one enemy unit to be this model’s prey. Each time a model in this model’s unit makes a melee attack that targets its prey, you can re-roll the Wound roll. Each time this model’s prey is destroyed, select one new enemy unit to be this model’s prey.

Core Abilities
Deep Strike

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Leader

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it. While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

*Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.*

Stratagems by Detachment

Wrath Undeniable
1 CP
strategic Ploy

When: Fight phase, just after an enemy unit has selected its targets.

Target: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.


Gore-hungry Onslaught
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One LEGIONES DAEMONICA KHORNE unit from your army.

Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.


Skulls Beget Blood
1 CP
strategic Ploy

When: Your Shooting phase.

Target: One LEGIONES DAEMONICA KHORNE INFANTRY or LEGIONES DAEMONICA KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.

Effect: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.


Blood Begets Skulls
1 CP
strategic Ploy

When: Your Charge phase.

Target: One LEGIONES DAEMONICA KHORNE unit from your army that has not been selected to charge this phase.

Effect: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.


Fool’s Flight
2 CP
strategic Ploy

When: Your opponent’s Movement phase, just after an enemy unit Falls Back.

Target: One LEGIONES DAEMONICA KHORNE unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit.

Effect: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge. Note that even if that charge is successful, your unit does not receive any Charge bonus this turn.


Sheathed In Brass
1 CP
battle Tactic

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, models in your unit have a Save characteristic of 3+.


Corrupt Realspace
1 CP
strategic Ploy

When: Start of any Command phase.

Target: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.

Effect: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.


Draught of Terror
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.


Warp Surge
1 CP
strategic Ploy

When: Your Charge phase.

Target: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.

Effect: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.


Denizens of the Warp
1 CP
strategic Ploy

When: Your Movement phase.

Target: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase.

Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.


The Realm of Chaos
1 CP
battle Tactic

When: End of your opponent’s turn.

Target: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.

Effect: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.

Restrictions: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.


Daemonic Invulnerability
1 CP
battle Tactic

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.

Effect: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.


Thieves of Pain
1 CP
strategic Ploy

When: Any phase, just after an attack or mortal wound is allocated to a model in a LEGIONES DAEMONICA SLAANESH unit from your army (excluding MONSTERS and VEHICLES).

Target: That LEGIONES DAEMONICA SLAANESH unit.

Effect: Select one other friendly LEGIONES DAEMONICA SLAANESH unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.


Archagonists
2 CP
battle Tactic

When: Fight phase.

Target: One LEGIONES DAEMONICA SLAANESH MONSTER unit or up to two LEGIONES DAEMONICA SLAANESH units (excluding MONSTERS) from your army that have not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.


Sensory Excruciation
1 CP
strategic Ploy

When: Your Command phase.

Target:  One LEGIONES DAEMONICA SLAANESH MONSTER unit from your army that is on the battlefield.

Effect: Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle‑shock test, subtracting 1 from that test if they are Below Half‑strength.

Designer’s Note: *This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle‑shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle‑shocked.*


Phantasmal Longing
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One LEGIONES DAEMONICA SLAANESH unit from your army.

Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.


Cavalcade of Blades
1 CP
battle Tactic

When: Your Charge phase, just after a LEGIONES DAEMONICA SLAANESH unit from your army ends a Charge move.

Target: That LEGIONES DAEMONICA SLAANESH unit.

Effect: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 mortal wound.


Overwhelming Excess
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets

Target: One LEGIONES DAEMONICA SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.


Seeping Virulence
1 CP
battle Tactic

When:  Fight phase.

Target: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.


Fever Visions
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase. 

Target: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle‑shock test.


Foetid Resurgence
2 CP
strategic Ploy

When: Your Command phase.

Target: One LEGIONES DAEMONICA NURGLE unit from your army that is on the battlefield.

Effect: Return up to 1 destroyed model to your unit, or up to D3 destroyed models instead if your unit is a BATTLELINE unit, with their full wounds remaining. If it is a MONSTER unit, one model in your unit regains up to D3+1 lost wounds instead.


Rot and Renewal
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One LEGIONES DAEMONICA NURGLE unit from your army.

Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.


Murkshadows
1 CP
battle Tactic

When: Your Movement phase.

Target: One LEGIONES DAEMONICA NURGLE INFANTRY unit from your army.

Effect: Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.


Plague of Woes
1 CP
strategic Ploy

When: Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.

Target: One LEGIONES DAEMONICA NURGLE unit from your army.

Effect: Until the end of the phase, after an enemy unit takes a Battle‑shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle‑shock test.


Impossible Eclipse
1 CP
strategic Ploy

When: Any phase.

Target: One LEGIONES DAEMONICA TZEENTCH MONSTER unit from your army that is on the battlefield.

Effect: Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.


Pyrogenesis
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that has not been selected to shoot or fight that phase.

Effect: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.


Flickering Reality
1 CP
strategic Ploy

When: Fight phase, just after an enemy unit has selected its targets.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Roll one D6, then you can spend one Flux token to re‑roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re‑roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.

Example: *If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.*


Fateborne Nightmares
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army.

Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.


Ficklefire
1 CP
strategic Ploy

When: Your Shooting phase.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.

Effect: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.


Delirium Unmade
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).

Effect: Remove your units from the battlefield and place them into Strategic Reserves.


Encroaching Darkness
1 CP
battle Tactic

When: Your Shooting phase.

Target: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that arrived from Reserves this turn.

Effect: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.


Binding Shadow
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.

Effect: Remove those selected units from the battlefield and place them into Strategic Reserves.