Warhammer
DatasheetsArmiesArmy Builder
unit
Blue Horrors

Scintillating Legions

Keywords: Infantry • Battleline • Chaos • Daemon • Tzeentch • Summoned • Horrors • Blue • Brimstone

Deep Strike
Infiltrators
Unit Profiles
ModelMTSvWLdOCInvuln
Blue Horror6"37+18+04+
Brimstone Horror6"37+18+04+
Deep Strike
Infiltrators
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Blue clawsMelee15+301
Yellow clawsMelee25+201
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Coruscating blue flames
PsychicPistol
18"24+3-11
Coruscating yellow flames
PsychicPistol
18"25+2-11

Unit Composition

10 Blue Horrors

Every Blue Horror is equipped with: coruscating blue flames; blue claws.
Every Brimstone Horror added to this unit using the Split ability is equipped with: coruscating yellow flames; yellow claws.

Unit Abilities
Pact of Sorcery
View Army Rule

When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.

Split

Each time a BLUE HORROR model in this unit is destroyed, after the attacking unit has finished making its attacks, if this unit is not destroyed, roll one D6 for that model. On a 4+, add one BRIMSTONE HORROR model to this unit.

Sullen Malevolence

While an enemy unit is within 6" of this unit, if this unit contains one or more BLUE HORROR models, worsen the Leadership characteristic of models in that enemy unit by 1.

Exploding Horrors

Each time this unit is selected to fight, you can select one enemy unit within Engagement Range of it, then select one or more BRIMSTONE HORROR models in this unit. For each BRIMSTONE HORROR model you select, roll one D6: on a 4+, that model is destroyed and that enemy unit suffers 1 mortal wound.

Core Abilities
Deep Strike

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Infiltrators

During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.