Blue Horrors
Scintillating Legions
Keywords: Infantry • Battleline • Chaos • Daemon • Tzeentch • Summoned • Horrors • Blue • Brimstone
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Blue Horror | 6" | 3 | 7+ | 1 | 8+ | 0 | 4+ |
| Brimstone Horror | 6" | 3 | 7+ | 1 | 8+ | 0 | 4+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Blue claws | — | Melee | 1 | 5+ | — | 3 | 0 | 1 |
| Yellow claws | — | Melee | 2 | 5+ | — | 2 | 0 | 1 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Coruscating blue flames | PsychicPistol | 18" | 2 | — | 4+ | 3 | -1 | 1 |
| Coruscating yellow flames | PsychicPistol | 18" | 2 | — | 5+ | 2 | -1 | 1 |
Unit Composition
■ 10 Blue Horrors
Every Blue Horror is equipped with: coruscating blue flames; blue claws.
Every Brimstone Horror added to this unit using the Split ability is equipped with: coruscating yellow flames; yellow claws.
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.
Each time a BLUE HORROR model in this unit is destroyed, after the attacking unit has finished making its attacks, if this unit is not destroyed, roll one D6 for that model. On a 4+, add one BRIMSTONE HORROR model to this unit.
While an enemy unit is within 6" of this unit, if this unit contains one or more BLUE HORROR models, worsen the Leadership characteristic of models in that enemy unit by 1.
Each time this unit is selected to fight, you can select one enemy unit within Engagement Range of it, then select one or more BRIMSTONE HORROR models in this unit. For each BRIMSTONE HORROR model you select, roll one D6: on a 4+, that model is destroyed and that enemy unit suffers 1 mortal wound.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.