Nurglings
Plague Legions
Keywords: Swarm • Chaos • Nurgle • Daemon • Summoned • Nurglings
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Nurgling Swarm | 5" | 3 | 7+ | 4 | 8+ | 0 | 5+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Diseased claws and teeth | Lethal Hits | Melee | 4 | 5+ | — | 2 | 0 | 1 |
Unit Composition
■ 3-6 Nurgling Swarms
Every model is equipped with: diseased claws and teeth.
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.
Each time an enemy unit (excluding TITANIC units) within Engagement Range of one or more units with this ability is selected to fight, until the end of the phase, each time a model in that enemy unit makes a melee attack, subtract 1 from the Hit roll.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.