Chaos Warbringer Nemesis Titan
Titanicus Traitoris
Keywords: Warbringer Nemesis Titan • Walker • Chaos • Vehicle • Titanic • Towering
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Chaos Warbringer Nemesis Titan | 12" | 14 | 2+ | 80 | 6+ | 20 | 5+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Nemesis feet | — | Melee | 6 | 4+ | — | 12 | -2 | 4 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Anvillus defence battery | Anti-fly 4+ | 72" | 8 | — | 3+ | 8 | -1 | 2 |
| Ardex-defensor mauler | — | 36" | 6 | — | 3+ | 6 | -2 | 2 |
| Nemesis quake cannon | BlastIndirect Fire | 480" | D6+6 | — | 3+ | 16 | -4 | 4 |
| Nemesis volcano cannon | Blast | 120" | D3+3 | — | 3+ | 24 | -5 | 14 |
| Reaver gatling blaster | Sustained Hits 1 | 72" | 12 | — | 3+ | 8 | -2 | 3 |
| Reaver laser blaster | Blast | 72" | 8 | — | 3+ | 20 | -3 | D6+2 |
| Reaver melta cannon | BlastMelta 4 | 48" | D6+2 | — | 3+ | 13 | -4 | 6 |
| Reaver volcano cannon | BlastHeavy | 120" | D3+1 | — | 3+ | 24 | -5 | 14 |
Unit Composition
■ 1 Chaos Warbringer Nemesis Titan
This model is equipped with: 2 anvillus defence batteries; 3 ardex-defensor maulers; Nemesis quake cannon; Reaver gatling blaster; Reaver laser blaster; Nemesis feet.
Unit Abilities
View Army Rule
Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so:
■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.
Each time you target this model with a Stratagem, you must spend three times that Stratagem’s stated CP cost to do so.
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly CHAOS model makes an attack that targets that enemy unit, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
Core Abilities
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").