Brôkhyr Iron-master
Leagues of Votann
Keywords: Character • Infantry • Brôkhyr • Iron-master
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Brôkhyr Iron-master | 5" | 5 | 4+ | 4 | 7+ | 1 | — |
| E-COG | 5" | 5 | 4+ | 1 | 7+ | 1 | — |
| Ironkin Assistant | 5" | 5 | 4+ | 1 | 7+ | 1 | — |
| E-COG | 5" | 5 | 4+ | 1 | 7+ | 1 | — |
| E-COG | 5" | 5 | 4+ | 1 | 7+ | 1 | — |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Close combat weapon | — | Melee | 1 | 4+ | — | 3 | 0 | 1 |
| Graviton hammer | Anti-monster 3+Anti-vehicle 3+ | Melee | 3 | 4+ | — | 9 | -1 | 3 |
| Manipulator arms | — | Melee | 3 | 4+ | — | 3 | 0 | 1 |
| Plasma torch | — | Melee | 1 | 4+ | — | 6 | -3 | 2 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Autoch-pattern bolt pistol | — | 12" | 1 | — | 3+ | 4 | 0 | 1 |
| Graviton rifle | Anti-monster 3+Anti-vehicle 3+ | 18" | 3 | — | 3+ | 5 | -1 | 3 |
| Las-beam cutter | — | 6" | 1 | — | 4+ | 6 | -3 | 1 |
Unit Composition
■ 1 Brôkhyr Iron-master
■ 1 Ironkin Assistant
■ 3 E-COGs*
* *If this unit’s Brôkhyr Iron‐master model is ever destroyed, all of this unit’s remaining E‐COG models are also destroyed. While embarking within a* TRANSPORT *and while embarked within a* TRANSPORT, *each E‐COG model takes up the space of 0 models.*
The Iron-master is equipped with: graviton rifle; graviton hammer.
The Ironkin Assistant is equipped with: las-beam cutter; close combat weapon.
One E-COG is equipped with: Autoch-pattern bolt pistol; close combat weapon.
One other E-COG is equipped with: plasma torch.
One other E-COG is equipped with: manipulator arms.
Unit Abilities
View Army Rule
If your Army Faction is LEAGUES OF VOTANN, LEAGUES OF VOTANN units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those LEAGUES OF VOTANN units have will change depending on how many Yield points (YP) you currently have:
■ At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase.
■ At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase.
■ At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase.
Hostile Acquisition
■ Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll.
■ You can re‑roll Advance and Charge rolls made for this unit.
Fortify Takeover
■ Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll.
■ Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a VEHICLE, subtract 1 from the Wound roll.
Yield Points
At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy:
■ You control one or more objective markers not within your deployment zone.
■ You control two or more objective markers not within your deployment zone.
■ You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability LEAGUES OF VOTANN units from your army have.
Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.
Designer’s Note: *This means you can use rules that let you gain or spend YP to influence which ability your units have – Hostile Acquisition or Fortify Takeover – depending on which will be most beneficial to you. Remember that your army only changes ability at the end of your Command phase, so you will sometimes need to plan ahead if you want your army to stay in or change ability.*
While this unit is within 3" of one or more friendly LEAGUES OF VOTANN VEHICLE or IRONKIN STEELJACKS units, if this unit is not an Attached unit, it has the Lone Operative ability.
Each time a model in this unit makes a ranged attack, re‑roll a Wound roll of 1.
At the end of your Movement phase, this unit can repair one friendly LEAGUES OF VOTANN VEHICLE, EXOFRAME or IRONKIN STEELJACKS unit within 3" of it. One model in that unit regains up to D3 lost wounds, or up to 3 lost wounds instead if this unit contains an Ironkin Assistant model. Each unit can only be repaired once per turn.
Core Abilities
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it. While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.
*Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.*
Stratagems by Detachment
Brandfast Oathband
Secure Positions
When: End of any of your phases, if units from your army have Hostile Acquisition.
Target: One LEAGUES OF VOTANN TRANSPORT unit from your army.
Effect: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.
Illuminated Priority
When: Your Shooting phase, just after a LEAGUES OF VOTANN VEHICLE unit from your army has shot.
Target: That LEAGUES OF VOTANN VEHICLE unit.
Effect: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a LEAGUES OF VOTANN INFANTRY model from your army makes an attack that targets that enemy unit, re‑roll a Hit roll of 1.
Inexorable Efficiency
When: Your Shooting phase.
Target: One LEAGUES OF VOTANN unit from your army.
Effect: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
Opportunistic Escalation
When: Your opponent’s Shooting phase, just after an enemy unit has shot, if units from your army have Hostile Acquisition.
Target: One LEAGUES OF VOTANN VEHICLE unit from your army (excluding HEKATON LAND FORTRESS units) that was hit by one or more of those attacks.
Effect: Your unit can make a Normal move of up to D6".
Vengeance Flare
When: Your opponent’s Shooting phase, just after an enemy unit has shot.
Target: One LEAGUES OF VOTANN INFANTRY unit that was hit by one or more of those attacks.
Effect: Each time you use this Stratagem, you can spend 2YP. Select one friendly KAPRICUS or SAGITAUR unit within 6" of your INFANTRY unit. If you spent YP during this use of this Stratagem, you can select one friendly HEKATON LAND FORTRESS unit within 6" of your INFANTRY unit instead. The selected unit can shoot as if it were your Shooting phase. When doing so, models in the selected unit can only target that enemy unit (and only if it is an eligible target).
Dêlve Assault Shift
Unstoppable Force
When: Fight phase.
Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time your unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".
Weavewërke Buttress
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets, if units from your army have Hostile Acquisition.
Target: One LEAGUES OF VOTANN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
Hearthband
Sure of Purpose
When: Fight phase.
Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".
Superior Craftsmanship
When: Fight phase.
Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Damage characteristic of that attack.
Unyielding Aggression
When: Your Movement phase, just after a LEAGUES OF VOTANN INFANTRY unit from your army Falls Back.
Target: That LEAGUES OF VOTANN INFANTRY unit.
Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Materialisation Matrices
When: The Reinforcements step of your Movement phase.
Target: One LEAGUES OF VOTANN unit from your army that is in Reserves and has the Deep Strike ability.
Effect: Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
Restrictions: Until the end of the turn, your unit is not eligible to declare a charge.
Hearthfyre Arsenal
Unwavering Accuracy
When: Your Shooting phase.
Target: One BRÔKHYR THUNDERKYN unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill characteristic; the Hit roll; the Wound roll; that attack’s Armour Penetration characteristic.
First Concern
When: Your Shooting phase, just after a BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit from your army has shot.
Target: That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit.
Effect: If your unit Remained Stationary in your Movement phase this turn, it can make a Normal move.
Delayed-Fire Rounds
When: Your Shooting phase, just after a BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit from your army has shot.
Target: That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit.
Effect: Select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the start of your next Shooting phase, each time that enemy unit makes a Normal, Advance or Fall Back move, roll one D6 for each model in that unit: for each 1, that unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Preventative Purge
When: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.
Target: One BRÔKHYR THUNDERKYN or IRONKIN STEELJACKS unit from your army.
Effect: Your unit can shoot as if it were your Shooting phase. When doing so, models in your unit can only target that enemy unit (and only if it is an eligible target) and each time a model in your unit makes an attack, subtract 1 from the Hit roll.
Needgaârd Oathband
Void Hardened
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets, if units from your army have Fortify Takeover.
Target: One LEAGUES OF VOTANN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Honour of the Hold
When: Fight phase.
Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.
Effect: Each time you use this Stratagem, you can spend 3YP. Select one enemy unit within Engagement Range of your unit. Until the end of the phase, each time a model in your unit makes a melee attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. If you spent YP during this use of this Stratagem, improve the Armour Penetration characteristic of that attack by 2 instead.
Ordered Retreat
When: Your Movement phase, just after a LEAGUES OF VOTANN unit from your army Falls Back.
Target: That LEAGUES OF VOTANN unit.
Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Ancestral Sentence
When: Your Shooting phase.
Target: One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.
Effect: Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If you spent YP during this use of this Stratagem, until the end of the phase, those weapons have the [SUSTAINED HITS 2] ability instead.
HunTR’s Mark
When: Your Shooting phase.
Target: One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.
Reactive Reprisal
When: Your opponent’s Shooting phase, just after an enemy unit has shot, if units from your army have Fortify Takeover.
Target: One LEAGUES OF VOTANN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Your unit can shoot as if it were your Shooting phase, can only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Persecution Prospect
Adaptable Avarice
When: Start of any phase, if units from your army have Fortify Takeover.
Target: One LEAGUES OF VOTANN CHARACTER unit from your army.
Effect: Each time you use this Stratagem, you can spend any number of YP. Once you have done so, if you have 6 or fewer YP, until the start of your next turn, units from your army have Hostile Acquisition instead.
Ranger Tactics
When: Your Shooting phase.
Target: One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, if that attack targets an assailed unit and/or if your unit has the HERNKYN keyword, you can re‑roll the Hit roll.
Claimstaker Reflex
When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
Target: One LEAGUES OF VOTANN unit from your army (excluding ARTILLERY and VEHICLE units) that is within 9" of that enemy unit.
Effect: Each time you use this Stratagem, you can spend 2YP. Your unit can make a Normal move of up to D6". If you spent YP during this use of this Stratagem, your unit can make a Normal move of up to 6" instead.
Restrictions: A unit cannot embark within a TRANSPORT as part of this move.
Dispersed Formation
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One LEAGUES OF VOTANN INFANTRY or LEAGUES OF VOTANN MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, your unit has the Stealth ability and each time a ranged attack targets your unit, models in your unit have the Benefit of Cover against that attack.