Shalaxi Helbane
Legions of Excess
Keywords: Monster • Character • Epic Hero • Psyker • Chaos • Daemon • Summoned • Slaanesh • Shalaxi Helbane
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Shalaxi Helbane | 14" | 10 | 3+ | 20 | 6+ | 5 | 4+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Snapping claws | Devastating WoundsExtra Attacks | Melee | 4 | 2+ | — | 6 | -2 | 3 |
| Soulpiercer | Precision | Melee | 6 | 2+ | — | 12 | -3 | D6+2 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Lash of Slaanesh | Assault | 12" | 6 | — | 2+ | 6 | -1 | 2 |
| Pavane of Slaanesh — witchfire | Devastating WoundsPsychic | 18" | D6 | — | 2+ | 9 | -1 | D3 |
| Pavane of Slaanesh — focused witchfire | HazardousDevastating WoundsPsychicSustained Hits 3 | 18" | D6 | — | 2+ | 9 | -2 | D3 |
Unit Composition
■ 1 Shalaxi Helbane – EPIC HERO
This model is equipped with: lash of Slaanesh; Pavane of Slaanesh; snapping claws; Soulpiercer
Unit Abilities
View Army Rule
When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.
You can re‑roll Advance and Charge rolls made for this model.
At the start of the first battle round, select one enemy unit to be this model’s quarry. Each time this model makes a melee attack that targets its quarry, you can re‑roll the Hit roll and you can re‑roll the Wound roll. Each time this model’s quarry is destroyed, select one new enemy unit to be this model’s quarry.
Core Abilities
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.