Avenger Strike Fighter
Astra Militarum
Keywords: Fly • Avenger Strike Fighter • Vehicle • Aircraft • Imperium
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Avenger Strike Fighter | 20+" | 9 | 3+ | 14 | 7+ | 0 | — |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Armoured hull | — | Melee | 6 | 4+ | — | 8 | 0 | 1 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Avenger bolt cannon | Sustained Hits 1 | 36" | 10 | — | 4+ | 6 | -1 | 2 |
| Heavy stubber | Rapid Fire 3 | 36" | 3 | — | 4+ | 4 | 0 | 1 |
| Lascannon | — | 48" | 1 | — | 4+ | 12 | -3 | D6+1 |
Unit Composition
■ 1 Avenger Strike Fighter
This model is equipped with: Avenger bolt cannon; heavy stubber; 2 lascannons; armoured hull.
Unit Abilities
Once per turn, in your opponent’s Shooting phase, when another friendly ASTRA MILITARUM unit within 6" of this model is destroyed by an attack made by a unit that can FLY, one model from your army with this ability can use it. If it does, after the attacking unit has finished making its attacks, that model can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).
Core Abilities
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").
Stratagems by Detachment
Bridgehead Strike
Bellicosa Drop
When: The Reinforcements step of your Movement phase.
Target: One ASTRA MILITARUM INFANTRY unit from your army that is in Reserves and has the Deep Strike ability.
Effect: Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
Restrictions: Until the end of the turn, your unit is not eligible to declare a charge.
Firing Hot
When: Your Shooting phase.
Target: One MILITARUM TEMPESTUS or KASRKIN unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, when targeting an enemy unit within 12", improve the Strength and Armour Penetration characteristics of hot‑shot lascarbines, hot‑shot lasguns, hot‑shot laspistols, hot‑shot marksman rifles, hot‑shot volley guns and sentry hot‑shot volley guns equipped by models in your unit by 1.
Fire And Relocate
When: Your Shooting phase.
Target: One ASTRA MILITARUM unit (excluding TITANIC units) from your army.
Effect: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced.
Servo-Designators
When: Your Shooting phase, just after an ASTRA MILITARUM INFANTRY unit from your army has shot.
Target: That ASTRA MILITARUM INFANTRY unit.
Effect: Select one enemy unit hit by one or more of those attacks that is visible to your unit. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
Aerial Extraction
When: End of your opponent’s Fight phase.
Target: One ASTRA MILITARUM unit from your army that is not within Engagement Range of one or more enemy units, if all of its models have the Deep Strike ability, or one VALKYRIE unit from your army that is not within Engagement Range of one or more enemy units.
Effect: Remove your unit from the battlefield and place it into Strategic Reserves.
Combined Arms
Flexible Command
When: Your Command phase.
Target: Any number of ASTRA MILITARUM OFFICER units from your army.
Effect: Until the end of the phase, your OFFICERS can issue Orders to REGIMENT units and SQUADRON units.
Inspired Command
When: Your opponent’s Command phase.
Target: One ASTRA MILITARUM OFFICER unit from your army.
Effect: Your OFFICER can issue one Order as if it were your Command phase.
Stalwart Protector
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One ASTRA MILITARUM VEHICLE unit from your army.
Effect: Until the end of the phase, each time a ranged attack is allocated to an INFANTRY model from your army, if that model is not fully visible to every model in the attacking unit because of your VEHICLE, that model has the Benefit of Cover against that attack.
Hammer of the Emperor
Crash Through
When: Your Movement phase or your Charge phase.
Target: One ASTRA MILITARUM VEHICLE unit from your army that has not been selected to move or charge this phase.
Effect: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
Ablative Plating
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One ASTRA MILITARUM VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack
Mechanised Assault
Rapid Dispersal
When: Your Movement phase.
Target: One ASTRA MILITARUM INFANTRY unit from your army that disembarked from a TRANSPORT this phase.
Effect: Your INFANTRY unit can make a Normal move of up to D6".
Clear and Secure
When: Your Shooting phase.
Target: One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
Hasty Extraction
When: Your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move. 
Target: One ASTRA MILITARUM INFANTRY unit from your army that was selected as a target of that charge.
Effect: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.
Move Out
When: End of your opponent’s turn.
Target: One ASTRA MILITARUM unit from your army.
Effect: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.
Recon Element
Scramble Field
When: Start of your opponent’s Reinforcements step.
Target: One ASTRA MILITARUM INFANTRY unit from your army.
Effect: Until the end of the phase, enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of your unit.
Courageous Diversion
When: Start of your opponent’s Shooting phase.
Target: One ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit from your army.
Effect: Until the end of the phase, your unit has the Feel No Pain 6+ ability, and each time an enemy model makes an attack, if your unit is the closest eligible target, subtract 1 from the hit roll.
Tanglefoot Grenades
When: Start of your opponent’s Charge phase.
Target: One ASTRA MILITARUM GRENADES unit from your army.
Effect: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
Scouting Outriders
When: End of your opponent’s turn.
Target: One ASTRA MILITARUM MOUNTED or ASTRA MILITARUM WALKER unit from your army that is wholly within 10" of one or more battlefield edges and not within Engagement Range of one or more enemy units.
Effect: Remove your unit from the battlefield and place it into Strategic Reserves.
Siege Regiment
Trench Fighters
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ASTRA MILITARUM INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if it is a REGIMENT model. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Flare Burst
When: Your Shooting phase.
Target: One ASTRA MILITARUM CHARACTER unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, each time your unit makes an attack that targets a visible enemy unit within 12", you can re-roll the Hit roll.