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unit
Sanctus

Genestealer Cults

Keywords: Sanctus • Great Devourer • Infantry • Character

Deep Strike
Infiltrators
Lone Operative
Stealth
Unit Profiles
ModelMTSvWLdOCInvuln
Sanctus6"35+37+15+
Deep Strike
Infiltrators
Lone Operative
Stealth
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Close combat weaponMelee23+301
Sanctus bio-dagger
Anti-infantry 3+Precision
Melee62+3-22
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Cult sniper rifle
Anti-psyker 2+HeavyPrecision
36"13+7-23

Unit Composition

1 Sanctus

This model is equipped with: Sanctus bio-dagger.

Unit Abilities
Creeping Shadow

If this model is equipped with a cult sniper rifle, once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

Cloaked Assassin

If this model is equipped with a Sanctus bio-dagger, enemy units cannot use the Fire Overwatch Stratagem to shoot at this model.

Psychic Spoor

At the start of the first battle round, select one enemy unit to be this model’s prey. Each time this model makes an attack that targets its prey, you can re-roll the Hit roll and you can re-roll the Wound roll.

Core Abilities
Deep Strike

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Infiltrators

During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.

Lone Operative

Unless part of an Attached unit (see Leader in Deployment Abilities section), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".

Stealth

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.

Stratagems by Detachment

Evasive Vanguard
1 CP
strategic Ploy

When: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield.

Target: Select one of those Cult Ambush markers.

Effect: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.


Saintly Paroxysm
1 CP
epic Deed

When: Fight phase, just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army.

Target: That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed.

Effect: Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that CHARACTER model is an ABOMINANT or PATRIARCH, that enemy unit suffers 2D3 mortal wounds instead.


Gene-twisted Muscle
1 CP
battle Tactic

When: Fight phase.

Target: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.


Hyper-metabolic Vigour
1 CP
battle Tactic

When: Fight phase.

Target: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.


Stimulated Bio-surge
1 CP
battle Tactic

When: Your Charge phase.

Target: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not declared a charge this phase.

Effect: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 1 to the Charge roll for each selected target of that charge (including the closest eligible enemy unit), to a maximum of +3.


Bio-horror Revelation
1 CP
strategic Ploy

When: Start of your opponent’s Shooting phase.

Target: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army.

Effect: Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.


Regimental Reinforcements
1 CP
strategic Ploy

When: Your opponent’s Shooting phase or the Fight phase, just after an ASTRA MILITARUM INFANTRY REGIMENT unit from your army (excluding ARTILLERY and CHARACTER units) is destroyed.

Target: That INFANTRY unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.

Restrictions: You can only use this Stratagem once per battle.


Symbiotic Destruction
1 CP
battle Tactic

When: Your Shooting phase.

Target: One ASTRA MILITARUM and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase.

Effect: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.


A Dark Network
1 CP
strategic Ploy

When: Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves.

Target: One ASTRA MILITARUM or GENESTEALER CULTS unit from your army (excluding MONSTERS and VEHICLES) within 12" of that enemy unit.

Effect: Your unit can make a Normal move of up to 6".


Hyperferocity
1 CP
battle Tactic

When: Fight phase.

Target: One GENESTEALER CULTS unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Wound roll of 1. If one or more friendly TYRANIDS units are within 6" of that enemy unit, you can re‑roll the Wound roll instead.


Avenge the Star Children
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target: One TYRANIDS CHARACTER unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed.

Effect: Until the end of the battle, each time a GENESTEALER CULTS model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.


Divine Imperative
1 CP
battle Tactic

When: Your Charge phase.

Target: One GENESTEALER CULTS unit from your army that has not declared a charge this phase.

Effect: Select one enemy unit within Engagement Range of one or more TYRANIDS units from your army. Until the end of the phase, each time your GENESTEALER CULTS unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re‑roll the Charge roll.


Resistance Tunnels
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: One GENESTEALER CULTS or TYRANIDS unit from your army that is not within Engagement Range of one or more enemy units.

Effect: Remove your unit from the battlefield and place it into Strategic Reserves.


Coordinated Trap
2 CP
battle Tactic

When: The start of your Shooting phase or the start of the Fight phase.

Target: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.

Effect: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.


Primed and Readied
2 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.


Tunnel Crawlers
1 CP
strategic Ploy

When: Your Movement phase.

Target: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.

Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restrictions: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.


Lying in Wait
1 CP
strategic Ploy

When: Your opponent’s Movement phase.

Target: One GENESTEALER CULTS BATTLELINE unit from your army in Cult Ambush.

Effect: Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.


Return to the Shadows
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.

Effect: Remove your unit from the battlefield and place it into Strategic Reserves.


A Deadly Snare
1 CP
strategic Ploy

When: Your opponent’s Charge phase, just after an enemy unit declares a charge.

Target: One GENESTEALER CULTS INFANTRY unit from your army that was selected as a target of that charge.

Effect: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.


Along Shadowed Trails
1 CP
strategic Ploy

When: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers.

Target: Select one of those Cult Ambush markers.

Effect: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.


Close-range Shoot-out
1 CP
battle Tactic

When: Your Shooting phase.

Target: One GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".


Encircling the Prey
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: One GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges.

Effect: Remove your unit from the battlefield and place it into Strategic Reserves.


Vengeance for the Martyr!
1 CP
epic Deed

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army.

Target: One other GENESTEALER CULTS CHARACTER model from your army.

Effect: Until the end of the battle, each time a friendly ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a MAGUS, PRIMUS or ACOLYTE ICONWARD, you can re-roll the Hit roll instead.