1st Company Task Force
Detachment Rules
Extremis-level Threat
Once per battle, in your Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll as well.
The 1st Company’s veterans have fought at the forefront of their Chapter’s wars for many mortal lifespans. Experience has taught them to identify the foe’s lethal threats and to lead their battle-brothers to purge them from existence.
Stratagems
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Heroes of the Chapter
When: Your Shooting phase or the Fight phase.
Target: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is Below Half-strength, add 1 to the Wound roll as well.
Terrifying Proficiency
When: Your Fight phase.
Target: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that made a Charge move this turn and destroyed one or more enemy units this phase.
Effect: In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
Duty and Honour
When: Your Movement phase.
Target: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.
Effect: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Orbital Teleportarium
When: End of your opponent’s Fight phase.
Target: One ADEPTUS ASTARTES TERMINATOR unit from your army.
Effect: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.
Restrictions: You cannot select a unit that is within Engagement Range of one or more enemy units.
Legendary Fortitude
When: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
Target: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.
Effect: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Enhancements
The Imperium’s Sword — 25 pts
ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.
Fear Made Manifest (Aura) — 30 pts
ADEPTUS ASTARTES model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle-shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle-shock test, you can choose for D3 models in that unit to be destroyed in this way instead.
Rites of War — 10 pts
ADEPTUS ASTARTES TERMINATOR model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.
Iron Resolve — 15 pts
ADEPTUS ASTARTES TERMINATOR model only. The bearer has the Feel No Pain 5+ ability. Once per battle, after the bearer’s unit is selected as the target of one or more attacks, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Feel No Pain 5+ ability.
Anvil Siege Force
Detachment Rules
Shield of the Imperium
Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [HEAVY] ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to the Wound roll.
Across blood-drenched battlefields, within towering citadels and isolated orbital stations, the Angels of Death throw back tides of traitors, mutants, xenos and heretics, and purge enemy holdings of foes thanks to their disciplined strategies and fighting skills. All who oppose them are met with volleys of deadly accurate firepower long before they reach the battle-brothers’ razor-sharp blades.
Stratagems
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Rigid Discipline
When: End of the Fight phase.
Target: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.
Effect: Your unit can immediately make a Fall Back move of up to 6".
Restrictions: When making that move, your unit must end that move either wholly within your deployment zone or within range of an objective marker.
Not One Backwards Step
When: Your Command phase.
Target: One ADEPTUS ASTARTES INFANTRY unit from your army within range of an objective marker.
Effect: Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must Remain Stationary this turn.
No Threat Too Great
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
Battle Drill Recall
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Hail of Vengeance
When: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.
Target: One ADEPTUS ASTARTES unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.
Effect: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Enhancements
Indomitable Fury — 20 pts
GRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
Fleet Commander — 15 pts
CAPTAIN model only. Once per battle, at the start of your Shooting phase, you can select one point on the battlefield and place a marker on that point. At the start of your next Shooting phase, place another marker on the battlefield within 12" of the centre of the first marker, then draw a straight line between the centre of each of these markers. Roll one D6 for each unit that line passes over or through: on a 3+, that unit suffers D3 mortal wounds. Both markers are then removed.
Stoic Defender — 15 pts
ADEPTUS ASTARTES model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability while they are within range of an objective marker you control and, while that unit is Battle-shocked, halve the Objective Control characteristic of models in that unit instead of changing it to 0.
Architect of War — 25 pts
ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Company of Hunters
Detachment Rules
Masters of Manoeuvre
ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back.
ADEPTUS ASTARTES MOUNTED units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.
The Ravenwing are fearsome and daring hunters, relentless in pursuit and furious on the assault. When they lead the Dark Angels to war they inspire their battle-brothers with their strategic and tactical mastery of high-speed warfare, knightly bike-mounted venators leading every charge and rapidly outmanoeuvring the foe.
Stratagems
Hunter’s Trail
When: Command phase.
Target: One RAVENWING MOUNTED unit from your army that is within range of an objective marker you control.
Effect: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Talon Strike
When: Your Shooting phase or the Fight phase.
Target: One RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.
Death on the Wind
When: Your Shooting phase.
Target: One RAVENWING unit from your army that has just shot.
Effect: Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.
High-speed Focus
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One RAVENWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Rapid Reappraisal
When: End of your opponent’s Fight phase.
Target: One RAVENWING unit from your army that is not within Engagement Range of one or more enemy units.
Effect: Remove your unit from the battlefield and place it into Strategic Reserves.
Enhancements
Master-crafted Weapon — 10 pts
RAVENWING model only. Melee weapons equipped by the bearer have the [PRECISION] ability.
Mounted Strategist — 30 pts
RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.
Master of Manoeuvre — 15 pts
Ravenwing model only. If the bearer’s unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Recon Hunter — 20 pts
RAVENWING model only. Models in the bearer’s unit have the Scouts 9" ability.
Firestorm Assault Force
Detachment Rules
Close-range Eradication
Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.
The Space Marines are the Emperor’s finest shock troops, striking at the foe before they can react. In their rapid, mechanised assaults, Space Marines smash aside the enemy, destroying them at close quarters without mercy.
Stratagems
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Crucible of Battle
When: Your Shooting phase or the Fight phase.
Target: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.
Rapid Embarkation
When: End of the Fight phase.
Target: One ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of that TRANSPORT.
Effect: Your Infantry unit can embark within that TRANSPORT.
Restrictions: You cannot target an INFANTRY unit that is within Engagement Range of one or more enemy units, that cannot normally embark within that TRANSPORT, or that disembarked from a TRANSPORT this turn.
Immolation Protocols
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, Torrent weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Onslaught of Fire
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12", add 1 to the Hit roll. If one or more enemy models are destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
Burning Vengeance
When: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.
Target: One ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Enhancements
Champion of Humanity — 10 pts
TACTICUS model only. While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws).
War-tempered Artifice — 25 pts
ADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.
Forged in Battle — 15 pts
ADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.
Adamantine Mantle — 20 pts
ADEPTUS ASTARTES model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a Melta or Torrent weapon, change the Damage characteristic of that attack to 1 instead.
Gladius Task Force
Detachment Rules
Combat Doctrines
At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ADEPTUS ASTARTES units from your army. You can only select each Combat Doctrine once per battle.
The Codex Astartes has proven its worth as a treatise on warfare over countless battlefields across ten thousand years. Many Space Marines hold its wisdom in awe, and exemplify its teachings, employing a flexible set of combat doctrines to eliminate their enemy.
DEVASTATOR DOCTRINE
This unit is eligible to shoot in a turn in which it Advanced.
The Codex Astartes details the strategic value of overwhelming firepower applied to key targets while advancing into position to eliminate threats.
TACTICAL DOCTRINE
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
As armies close upon one another and vicious firefights erupt, the Codex lays out strategies for seizing the initiative and combining versatility with firepower.
ASSAULT DOCTRINE
This unit is eligible to declare a charge in a turn in which it Advanced.
The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
Stratagems
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Only in Death Does Duty End
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Honour the Chapter
When: Fight phase.
Target: One ADEPTUS ASTARTES unit from your army.
Effect: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
Adaptive Strategy
When: Your Command phase.
Target: One ADEPTUS ASTARTES unit from your army.
Effect: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.
Storm of Fire
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
Squad Tactics
When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
Target: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 9" of the enemy unit that just ended that move.
Effect: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.
Restrictions: You cannot select a unit that is within Engagement Range of one or more enemy units.
Enhancements
Artificer Armour — 10 pts
ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
The Honour Vehement — 15 pts
ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Adept of the Codex — 20 pts
CAPTAIN model only. At the start of your Command phase, if the bearer is on the battlefield, instead of selecting a Combat Doctrine to be active for your army, you can select the Tactical Doctrine. If you do, until the start of your next Command phase, that Combat Doctrine is active for the bearer’s unit only, even if you have already selected that Combat Doctrine to be active for your army this battle.
Fire Discipline — 25 pts
ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.
Inner Circle Task Force
Detachment Rules
Vowed Target
At the start of your Movement phase, select one of the following:
- Defensive Footing**: Select one objective marker you control. Until the start of your next Movement phase, that objective marker is your Vowed objective marker.
- Aggressive Push: Select one or more objective markers you do not control. Until the start of your next Movement phase, each of those objective markers is one of your Vowed objective markers. If a rule refers to a unit or model being within range of your Vowed objective marker, that rule takes effect if that unit or model is within range of one or more of your Vowed objective markers.
Each time a DEATHWING INFANTRY** unit from your army makes an attack that targets a unit within range of one or more of your Vowed objective markers, add 1 to the Wound roll.
Whether its true significance is kept a secret or not, there is a singular prize here that the Inner Circle have come to either secure or destroy. They will pursue this strategic objective with cold ferocity.
Stratagems
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Martial Mastery
When: Fight phase.
Target: One DEATHWING INFANTRY unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit is within range of your Vowed objective marker, you can re-roll the Wound roll instead.
Duty Unto Death
When: Fight phase, just after an enemy unit has selected its targets.
Target: One DEATHWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed objective marker. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Relic Teleportarium
When: Your Movement phase.
Target: One DEATHWING unit from your army that is arriving using the Deep Strike ability this phase.
Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
Restrictions: Until the end of the turn, your unit is not eligible to declare a charge.
Wrath of the Lion
When: Your Charge phase.
Target: One DEATHWING INFANTRY unit from your army that just ended a Charge move.
Effect: Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit, adding 1 to the result if that enemy unit is within range of your Vowed objective marker: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 3 mortal wounds).
Unmatched Fortitude
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One DEATHWING INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than your unit’s Toughness characteristic, subtract 1 from the Wound roll.
Enhancements
Champion of the Deathwing — 15 pts
DEATHWING model only. Melee weapons equipped by the bearer have the [LETHAL HITS] ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+.
Eye of the Unseen — 10 pts
DEATHWING model only. Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+, you gain 1CP.
Singular Will — 20 pts
DEATHWING model only. Each time the bearer’s unit Piles In or Consolidates, models in that unit can move an additional 3".
Deathwing Assault — 30 pts
DEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Ironstorm Spearhead
Detachment Rules
Armoured Wrath
Once per phase for each ADEPTUS ASTARTES unit in your army, you can re-roll one Hit roll, one Wound roll or one Damage roll made for a model in that unit.
An Ironstorm Spearhead’s commanders guide their assault with pre-cogitated fire solutions, cycling data-gheist inloads and whispered binharic auguries. These ensure their warriors, and the belligerent machine spirits inhabiting their war engines, deliver their fire with inescapable accuracy.
Stratagems
Unbowed Conviction
When: Command phase.
Target: One ADEPTUS ASTARTES unit from your army that is below its Starting Strength.
Effect: Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Mercy Is Weakness
When: Your Shooting phase or the Fight phase.
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, that attack has the [SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a VEHICLE, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Vengeful Animus
When: Any phase, just after an ADEPTUS ASTARTES VEHICLE model from your army with the Deadly Demise ability is destroyed.
Target: That ADEPTUS ASTARTES VEHICLE model. You can use this Stratagem on that model even though it was just destroyed.
Effect: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
Ancient Fury
When: Your Command phase.
Target: One ADEPTUS ASTARTES WALKER model from your army.
Effect: Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.
Power of the Machine Spirit
When: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.
Target: One ADEPTUS ASTARTES VEHICLE unit from your army that was reduced to Below Half-strength as a result of the attacking unit’s attacks.
Effect: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Enhancements
Target Augury Web — 30 pts
TECHMARINE model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability.
The Flesh Is Weak — 10 pts
ADEPTUS ASTARTES model only. The bearer has the Feel No Pain 4+ ability.
Adept of the Omnissiah — 35 pts
TECHMARINE model only. Once per battle round, when a saving throw is failed for a friendly ADEPTUS ASTARTES VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.
Master of Machine War — 20 pts
ADEPTUS ASTARTES model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.
Librarius Conclave
Detachment Rules
Psychic Disciplines
At the start of the battle round, select one of the following Psychic Disciplines. Until the end of the battle round, that Psychic Discipline is active and its effects apply to all ADEPTUS ASTARTES PSYKER units from your army.
Biomancy Discipline
Add 2" to the Move characteristic of models in this unit.
Divination Discipline
Each time a model in this unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.
Pyromancy Discipline
Each time a ranged attack made by a model in this unit targets an enemy unit within 12", improve the Armour Penetration characteristic of that attack by 1.
Telekinesis Discipline
Each time a ranged attack targets this unit, subtract 1 from the Strength characteristic of that attack.
Telepathy Discipline
Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll.
Librarians spend their lives mastering psychic disciplines, learning how to manipulate the energies of the Immaterium to confound their foes and embolden their battle‐brothers.
Stratagems
Sensory Assault
When: Command phase.
Target: One ADEPTUS ASTARTES PSYKER unit from your army.
Effect: Select one enemy unit that is within 18" of and visible to one PSYKER model in your unit. Until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for it. In addition, if the Telepathy Discipline is active for your army, that enemy unit must take a Battle‑shock test, subtracting 1 from the result.
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Fiery Shield
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 18" of one or more friendly ADEPTUS ASTARTES PSYKER models, and that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll, and if the Pyromancy Discipline is active for your army, weapons that target your unit have the [HAZARDOUS] ability.
Iron Arm
When: Fight phase.
Target: One ADEPTUS ASTARTES INFANTRY unit from your army that is within 18" of one or more ADEPTUS ASTARTES PSYKER models from your army and has not been selected to Fight this phase.
Effect: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit, or add 2 if the Biomancy Discipline is active for your army.
Assail
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES PSYKER unit from your army that is eligible to shoot.
Effect: Select one enemy unit within 18" of and visible to one or more PSYKER models in your unit (excluding units with the Lone Operative ability), and roll six D6, adding 1 to each result if the Telekinesis Discipline is active for your army: for each 4+, that enemy unit suffers 1 mortal wound.
Prescient Precision
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES PSYKER unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, that attack has the [LETHAL HITS] ability, and the [IGNORES COVER] ability as well if the Divination Discipline is active for your army.
Enhancements
Prescience — 25 pts
ADEPTUS ASTARTES PSYKER model only (excluding TERMINATOR models). Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer’s unit, the bearer’s unit can make a Normal move of up to D6", or up to 6" instead if the Divination Discipline is active for your army.
Celerity — 30 pts
ADEPTUS ASTARTES PSYKER model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced, and if the Biomancy Discipline is active for your army, it is eligible to declare a charge in a turn in which it Fell Back.
Obfuscation — 20 pts
ADEPTUS ASTARTES PSYKER model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit, and if the Telepathy Discipline is active for your army, the bearer’s unit cannot be targeted by ranged attacks unless the attacking model is within 18".
Fusillade — 35 pts
ADEPTUS ASTARTES PSYKER model only. Ranged weapons equipped by models in the bearer’s unit have the [ANTI‑MONSTER 5+] and [ANTI‑VEHICLE 5+] abilities, and:
■ The [SUSTAINED HITS 1] ability if the Pyromancy Discipline is active for your army.
■ Add 6" to the Range characteristic of those weapons if the Telekinesis Discipline is active for your army.
Lion’s Blade Task Force
Detachment Rules
In The Lion’s Claws
- Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more RAVENWING units from your army Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.
- Each time a DEATHWING unit from your army declares a charge, if one or more targets of that charge are within Engagement Range of one or more RAVENWING units from your army, add 2 to the Charge roll.
Those unfortunate enough to be caught between the devastating speed of the Ravenwing and the adamantine might of the Deathwing are pinned in place and torn to shreds by their combined fury
Stratagems
Overpowering Exaction
When: Command phase or the start of the Fight phase.
Target: One ADEPTUS ASTARTES unit from your army.
Effect: Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle‑shock test. When doing so, if your unit has the DEATHWING or RAVENWING keyword, subtract 1 from the result.
Restrictions: You can only use this Stratagem once per battle round.
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Strength in Unity
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: If that enemy unit is within Engagement Range of one or more RAVENWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more DEATHWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll.
Restrictions: A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.
Knights of Iron
When: Your Movement phase or your Charge phase.
Target: One RAVENWING unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Illuminating Fire
When: Your Shooting phase, just after a RAVENWING unit from your army has selected its targets.
Target: That RAVENWING unit.
Effect: Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly DEATHWING unit makes an attack that targets that enemy unit, add 1 to the Wound roll.
Inescapable Wrath
When: End of your opponent’s Charge phase.
Target: One DEATHWING INFANTRY or DEATHWING WALKER unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.
Effect: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
Restrictions: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
Enhancements
Calibanite Armaments — 15 pts
ADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.
Lord of the Hunt — 15 pts
RAVENWING model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re‑roll Desperate Escape tests taken for models in the bearer’s unit.
Stalwart Champion — 25 pts
CAPTAIN, CHAPLAIN or LIEUTENANT model only. While the bearer’s unit is not Battle‑shocked, add 1 to the Objective Control characteristic of models in the bearer’s unit.
Fulgus Magna — 20 pts
DEATHWING model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Stormlance Task Force
Detachment Rules
Lightning Assault
ADEPTUS ASTARTES units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.
The warriors of a Stormlance Task Force employ high-speed tactics and hit-and-run warfare. They do battle on the move, wrong-footing their enemies with breakneck manoeuvres and melting away one moment only to crash home like a thunderbolt the next.
Stratagems
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Blitzing Fusillade
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. If such a weapon already has this ability, until the end of the phase, that weapon has the [SUSTAINED HITS 1] ability as well.
Full Throttle
When: Your Movement phase.
Target: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES VEHICLE unit (excluding WALKERS) from your army.
Effect: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is Mounted.
Shock Assault
When: Your Charge phase.
Target: One ADEPTUS ASTARTES MOUNTED unit from your army that has not declared a charge this phase.
Effect: Until the end of the turn, you can re-roll Charge rolls made for your unit and melee weapons equipped by models in that unit have the [LANCE] ability.
Ride Hard, Ride Fast
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Wind-swift Evasion
When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
Target: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 9" of that enemy unit.
Effect: Your unit can make a Normal move of up to 6".
Restrictions: You cannot select a unit that is within Engagement Range of one or more enemy units.
Enhancements
Fury of the Storm — 25 pts
ADEPTUS ASTARTES MOUNTED model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
Portents of Wisdom — 15 pts
ADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.
Feinting Withdrawal — 10 pts
ADEPTUS ASTARTES model only. While the bearer is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.
Hunter’s Instincts — 25 pts
ADEPTUS ASTARTES MOUNTED model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Unforgiven Task Force
Detachment Rules
Grim Resolve
While an ADEPTUS ASTARTES unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1, instead of 0.
In your Command phase, select one ADEPTUS ASTARTES unit from your army; until the start of your next Command phase, add 1 to the Objective Control characteristic of models in that unit.
The Dark Angels are renowned for their unshakeable resolve, enduring tenacity and strict discipline in battle. They are tactically astute, able to prosecute their wars on any front. On the offence, they strike with all the martial pride of the Lion, while in defence they are stalwart, determined to accomplish their mission no matter the cost.
Stratagems
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Unforgiven Fury
When: Your Shooting phase or the Fight phase.
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability. In addition, if one or more ADEPTUS ASTARTES units from your army are currently Battle-shocked, until the end of the phase, each time a model in your unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Intractable
When: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back.
Target: That ADEPTUS ASTARTES unit.
Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Fire Discipline
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT], [HEAVY] and [IGNORES COVER] abilities.
Grim Retribution
When: Your opponent’s Shooting phase, just after an enemy unit has shot.
Target: One ADEPTUS ASTARTES unit from your army that had one or more models destroyed as a result of the attacking unit’s attacks.
Effect: Your unit can shoot as if it were your Shooting phase, but it must target only the enemy unit that just attacked it, and can only do so if that enemy unit is an eligible target.
Unbreakable Lines
When: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
Target: One ADEPTUS ASTARTES unit from your army within Engagement Range of that enemy unit.
Effect: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.
Enhancements
Shroud of Heroes — 25 pts
ADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining (if the bearer was Battle-shocked when it was destroyed, it is instead returned with its full wounds remaining).
Stubborn Tenacity — 15 pts
ADEPTUS ASTARTES model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Battle-shocked and below its Starting Strength.
Weapons of the First Legion — 15 pts
ADEPTUS ASTARTES model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
Pennant of Remembrance — 10 pts
ANCIENT model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability. While that unit is Battle-shocked, models in that unit have the Feel No Pain 4+ ability instead.
Vanguard Spearhead
Detachment Rules
Shadow Masters
Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", subtract 1 from the Hit roll and the target has the Benefit of Cover against that attack.
The warriors of a Vanguard Spearhead slip through the shadows, half-seen spectres barely visible to the foe. Enemies blaze away into the gloom with increasing panic, their shots flying wide as covert specialists encircle their victims and prepare to level the killing blow.
Stratagems
A Deadly Prize
When: Start of the Command phase.
Target: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army within range of an objective marker you control.
Effect: That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Surgical Strikes
When: Fight phase.
Target: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
Strike From The Shadows
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
Calculated Feint
When: Your opponent’s Charge phase, just after an enemy unit declares a charge.
Target: One ADEPTUS ASTARTES INFANTRY unit from your army that was selected as a target of that charge.
Effect: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or SCOUT SQUAD unit.
Restrictions: You cannot select a unit that is within Engagement Range of one or more enemy units.
Guerrilla Tactics
When: End of your opponent’s Fight phase.
Target: Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army.
Effect: Remove those units from the battlefield and place them into Strategic Reserves.
Restrictions: Each unit selected for this Stratagem must be more than 3" away from all enemy models.
Enhancements
The Blade Driven Deep — 25 pts
ADEPTUS ASTARTES INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.
Ghostweave Cloak — 15 pts
ADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities.
Execute and Redeploy — 20 pts
PHOBOS model only. In your Shooting phase, after the bearer’s unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge. This cannot allow the bearer’s unit to move more than once in your Shooting phase.
Shadow War Veteran — 30 pts
PHOBOS model only. The bearer has the following ability:
Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
Wrath of the Rock
Detachment Rules
Dutiful Tenacity
Each time an attack targets an ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Even amongst the Adeptus Astartes, the battle-brothers of the Dark Angels are renowned for their tenacity and resilience on the battlefield. When ordered to war, they are utterly relentless in pursuing their objectives, wading into fields of withering fire and shrugging off blows that would slay mortal warriors outright.
Stratagems
Inescapable Justice
When: Any phase, just after your Oath of Moment target is destroyed.
Target: One ADEPTUS ASTARTES CHARACTER unit that is on the battlefield.
Effect: Select one enemy unit within 12" and visible to your unit. That enemy unit becomes your Oath of Moment target until the start of your next Command phase.
Lion’s Will
When: Command phase.
Target: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.
Effect: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, until the end of the turn, if your unit does not have the DEATHWING, RAVENWING or VEHICLE keyword, each time a model in your unit makes an attack, add 1 to the Hit roll.
Armour of Contempt
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Tactical Mastery
When: Your Movement phase.
Target: One ADEPTUS ASTARTES unit from your army.
Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. If your unit has the RAVENWING keyword, it is also eligible to shoot and declare a charge in a turn in which it Fell Back.
Relics of the Dark Age
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit.
Leonine Aggression
When: End of your opponent’s Charge phase.
Target: One ADEPTUS ASTARTES unit from your army within 3" of one or more enemy units, or one Deathwing unit from your army within 6" of one or more enemy units.
Effect: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
Restrictions: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
Enhancements
Tempered in Battle (Aura) — 10 pts
ADEPTUS ASTARTES model only. While a friendly ADEPTUS ASTARTES unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit.
Ancient Weapons — 25 pts
ADEPTUS ASTARTES model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
Deathwing Assault — 15 pts
DEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Lord of the Ravenwing — 10 pts
RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.