Carnival of Excess
Detachment Rules
Daemonic Empowerment
- While an EMPEROR’S CHILDREN unit from your army is within 6" of one or more friendly LEGIONS OF EXCESS units, it is Empowered.
- While a LEGIONS OF EXCESS unit from your army is within 6" of one or more friendly EMPEROR’S CHILDREN units, it is Empowered.
While a unit from your army is Empowered, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. If such a weapon already has that ability, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.
Where the Emperor’s Children indulge their obsession, the power of Slaanesh empowers those in his thrall.
Stratagems
Sustained by Agony
When: Fight phase, just after an EMPEROR’S CHILDREN unit from your army destroys an enemy unit.
Target: That EMPEROR’S CHILDREN unit.
Effect: Select one friendly LEGIONS OF EXCESS unit within 6" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a DAEMONETTES unit, return up to D3+3 destroyed models to it instead.
Ecstatic Slaughter
When: Fight phase, just after a LEGIONS OF EXCESS unit from your army destroys an enemy unit.
Target: That LEGIONS OF EXCESS unit and one friendly EMPEROR’S CHILDREN unit within 6" of it that is not within Engagement Range of one or more enemy units.
Effect: Your EMPEROR’S CHILDREN unit can declare a charge. If it does so and it has already been selected to fight this phase, it cannot fight again this phase.
Violent Crescendo
When: Fight phase.
Target: One SLAANESH BEASTS, SLAANESH INFANTRY or SLAANESH MOUNTED unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
Sycophantic Surge
When: Your Charge phase.
Target: One LEGIONS OF EXCESS unit from your army.
Effect: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back, provided at least one of the targets of that charge is within Engagement Range of one or more EMPEROR’S CHILDREN units from your army.
Uncanny Reactions
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Dark Apparitions
When: End of your opponent’s Fight phase.
Target: One DAEMONETTES unit from your army that is not within Engagement Range of one or more enemy units.
Effect: Remove your unit from the battlefield and place it into Strategic Reserves. If it arrives back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability, it can be set up anywhere that is more than 6" horizontally away from all enemy units (instead of more than 9"). provided it is also set up wholly within 9" of one or more friendly EMPEROR’S CHILDREN units.
Enhancements
Empyric Suffusion — 15 pts
EMPEROR’S CHILDREN model only. Once per battle round, you can target one friendly SLAANESH unit within 6" of the bearer with the Heroic Intervention Stratagem for 0CP.
Dark Blessings — 10 pts
EMPEROR’S CHILDREN INFANTRY model only. Once per battle, just after an enemy unit has selected its targets, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
Possessed Blade — 25 pts
EMPEROR’S CHILDREN model only. At the start of the battle, select one melee weapon equipped by the bearer; add 1 to the Attacks characteristic of that weapon. In addition, each time the bearer is selected to fight, it can use this Enhancement. If it does, while resolving those attacks, add 1 to the Damage characteristic of that weapon and that weapon has the [DEVASTATING WOUNDS] and [HAZARDOUS] abilities.
Warp Walker — 30 pts
EMPEROR’S CHILDREN or KEEPER OF SECRETS model only. Each time the bearer’s unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Coterie of the Conceited
Detachment Rules
Pledges to the Dark Prince
At the start of the battle round, if your WARLORD is on the battlefield, you must pledge a number to Slaanesh representing how many enemy units will be destroyed this battle round. At the end of the battle round, if the number of enemy units destroyed this battle round is greater than or equal to your pledge, you gain a number of Pact points equal to your pledge. Otherwise, you do not gain any Pact points this battle round and your WARLORD model suffers D3 mortal wounds.
EMPEROR’S CHILDREN units from your army gain a bonus depending on how many Pact points you have gained during the battle, as shown below (these are all cumulative).
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Few appear as favoured by the Dark Prince as these warriors, their boons of power a reward for committing ever viler deeds in honour of their patron.
Stratagems
Protection of the Dark Prince
When: Any phase, just after a mortal wound or attack is allocated to a model in an EMPEROR’S CHILDREN unit from your army.
Target: That EMPEROR’S CHILDREN unit.
Effect: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 4+ ability against mortal wounds.
Unshakeable Opponents
When: Command phase.
Target: One EMPEROR’S CHILDREN unit from your army.
Effect: Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.
Embrace the Pain
When: Start of the Fight phase.
Target: One EMPEROR’S CHILDREN INFANTRY unit from your army.
Effect: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets, it must select your unit as the target of its attacks.
Martial Perfection
When: Fight phase.
Target: One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
Unbound Arrogance
When: Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN unit from your army destroys an enemy unit.
Target: That EMPEROR’S CHILDREN unit.
Effect: Increase your pledge to Slaanesh by 1.
Restrictions: You can only use this Stratagem once per battle round.
Armour of Abhorrence
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack is allocated to a model in your unit, worsen the Armour Penetration characteristic of that attack by 1.
Enhancements
Pledge to Eternal Servitude — 25 pts
EMPEROR’S CHILDREN model only. The first time the bearer is destroyed, take a Leadership test for the bearer at the end of the phase. If that test is passed, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with D6 wounds remaining (up to its Wounds characteristic).
Pledge of Dark Glory — 25 pts
EMPEROR’S CHILDREN model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.
Pledge of Mortal Pain — 15 pts
EMPEROR’S CHILDREN model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Leadership test, subtracting 2 from the result if it is Battle-shocked: if failed, that enemy unit suffers 3 mortal wounds.
Pledge of Unholy Fortune — 30 pts
EMPEROR’S CHILDREN model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for a model in the bearer’s unit, if the bearer is not Battle-shocked, it can use this Enhancement. If it does, treat the result as an unmodified roll of 6 instead.
Mercurial Host
Detachment Rules
Quicksilver Grace
You can re-roll Advance rolls made for EMPEROR’S CHILDREN units from your army.
The Emperor’s Children are consummate raiders, eager to satiate their lust for sensation amid battle and falling upon their foes with impossible swiftness and inhuman grace.
Stratagems
Violent Excess
When: Fight phase.
Target: One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
Combat Stimms
When: Fight phase, just after an enemy unit has selected its targets.
Target: One EMPEROR’S CHILDREN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
Honour the Prince
When: Your Movement phase.
Target: One EMPEROR’S CHILDREN INFANTRY unit from your army that has not been selected to move this phase.
Effect: Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
Dark Vigour
When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
Target: One EMPEROR’S CHILDREN unit from your army (excluding BEASTS and VEHICLES) that is within 9" of the enemy unit that just ended that move.
Effect: Your unit can make a Normal move of up to 6".
Capricious Reactions
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Cruel Raiders
When: End of your opponent’s Fight phase.
Target: One EMPEROR’S CHILDREN unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.
Effect: Remove your unit from the battlefield and place it into Strategic Reserves.
Enhancements
Steeped in Suffering — 20 pts
EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.
Intoxicating Musk — 20 pts
EMPEROR’S CHILDREN model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Tactical Perfection — 15 pts
EMPEROR’S CHILDREN model only. After both players have deployed their armies, select up to two EMPEROR’S CHILDREN units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Loathsome Dexterity — 10 pts
EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Peerless Bladesmen
Detachment Rules
Exquisite Swordsmanship
Each time an EMPEROR’S CHILDREN unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:
- [LETHAL HITS]**
- [SUSTAINED HITS 1]**
These warriors are peerless swordsmen, each demonstrating exquisite fighting form. Those who lock swords with these obsessive warriors do so at their peril.
Stratagems
Deft Parry
When: Fight phase just after an enemy unit has selected its targets.
Target: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Death Ecstasy
When: Fight phase, just after an enemy unit has selected its targets.
Target: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Incessant Violence
When: Fight phase, just before an EMPEROR’S CHILDREN unit from your army Consolidates.
Target: That EMPEROR’S CHILDREN unit.
Effect: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.
Cruel Bladesman
When: Fight phase.
Target: One EMPEROR’S CHILDREN unit from your army that made a Charge move this turn and has not been selected to fight this phase.
Effect: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
Terrifying Spectacle
When: Your opponent’s Command phase.
Target: One EMPEROR’S CHILDREN unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.
Effect: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
Cut Down the Weak
When: Your opponent’s Movement phase, just after an enemy unit Falls Back.
Target: One EMPEROR’S CHILDREN unit from your army (you can only select a VEHICLE if it is a WALKER) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.
Effect: Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.
Enhancements
Faultless Opportunist — 15 pts
EMPEROR’S CHILDREN model only. You can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Blinding Speed — 25 pts
EMPEROR’S CHILDREN model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Distortion — 25 pts
EMPEROR’S CHILDREN model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer.
Rise to the Challenge — 30 pts
EMPEROR’S CHILDREN INFANTRY model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks.
Rapid Evisceration
Detachment Rules
Mechanised Murder
Each time an EMPEROR’S CHILDREN model from your army makes an attack, if it disembarked from a TRANSPORT this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
The Emperor’s Children are masters of the mechanised assault, leaping from their growling, daemonically tainted vehicles to fall upon the foe with blade and bolter.
Stratagems
On to the Next
When: End of the Fight phase.
Target: One EMPEROR’S CHILDREN unit from your army that destroyed an enemy unit this phase, and one friendly TRANSPORT it is able to embark within.
Effect: If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT, it can embark within it.
Advance and Claim
When: Your Command phase.
Target: One EMPEROR’S CHILDREN TRANSPORT from your army that has one or more TORMENTORS units embarked within it (excluding Battle-shocked units).
Effect: Select one objective marker you control that your TRANSPORT is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Dynamic Breakthrough
When: Your Movement phase.
Target: One EMPEROR’S CHILDREN VEHICLE unit from your army that has not been selected to move this phase.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed
Ceaseless Onslaught
When: Your Charge phase.
Target: One EMPEROR’S CHILDREN unit from your army that disembarked from a TRANSPORT that made a Normal move this turn.
Effect: Until the end of the phase, your EMPEROR’S CHILDREN unit is eligible to declare a charge.
Reactive Disembarkation
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One EMPEROR’S CHILDREN TRANSPORT from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: One EMPEROR’S CHILDREN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of that TRANSPORT and not within Engagement Range of one or more enemy units.
Outflanking Strike
When: End of your opponent’s Fight phase.
Target: One EMPEROR’S CHILDREN TRANSPORT from your army, or up to two EMPEROR’S CHILDREN DEDICATED TRANSPORTS from your army.
Effect: For each of those TRANSPORTS wholly within 9" of one or more battlefield edges, remove it from the battlefield and place it into Strategic Reserves.
Enhancements
Sublime Prescience — 25 pts
EMPEROR’S CHILDREN INFANTRY model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly EMPEROR’S CHILDREN TRANSPORT that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.
Spearhead Striker — 20 pts
EMPEROR’S CHILDREN INFANTRY model only. Each time the bearer disembarks from a TRANSPORT, until the end of the turn, you can re-roll Charge rolls made for the bearer’s unit and enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Accomplished Tactician — 35 pts
EMPEROR’S CHILDREN INFANTRY model only. Once per turn, in your opponent’s Shooting phase, just after an enemy unit has shot, you can select one friendly EMPEROR’S CHILDREN unit within 9" of the bearer that was hit by one or more of those attacks, then select one friendly TRANSPORT that unit is wholly within 6" of and is able to embark within. That EMPEROR’S CHILDREN unit can embark within that TRANSPORT.
Heretek Adept — 35 pts
EMPEROR’S CHILDREN INFANTRY model only. Once per battle round, when a saving throw is failed for a friendly EMPEROR’S CHILDREN VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.
Slaanesh’s Chosen
Detachment Rules
Internal Rivalries
EMPEROR’S CHILDREN CHARACTER units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them.
At the start of the battle, your WARLORD’s unit is your army’s Favoured Champions. The first time in each player’s turn that an EMPEROR’S CHILDREN CHARACTER unit from your army destroys an enemy unit, after resolving all of its attacks, that CHARACTER unit becomes your army’s new Favoured Champions, replacing the old one.
Each time a model in your army’s Favoured Champions unit makes an attack, you can re-roll the Wound roll
The boldest and most debased champions of Slaanesh may gain the benefit of the Dark Prince’s boons. Yet none hold Slaanesh’s favour for long, for always another seeks to wrest his favour from their rivals.
Stratagems
Devoted Duellists
When: Fight phase.
Target: One or more EMPEROR’S CHILDREN CHARACTER units from your army that have not been selected to fight this phase.
Effect: Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.
Beautiful Death
When: Fight phase, just after an enemy unit has selected its targets.
Target: One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Heightened Jealousy
When: Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.
Target: Your army’s Favoured Champions unit.
Effect: Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.
Diabolic Majesty
When: Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions.
Target: That EMPEROR’S CHILDREN unit.
Effect: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.
Restrictions: You can only use this Stratagem once per battle round.
Refusal to be Outdone
When: Your Charge phase.
Target: One EMPEROR’S CHILDREN CHARACTER unit from your army.
Effect: Select one enemy unit within Engagement Range of one or more units from your army. Until the end of the phase, each time your unit declares a charge, if that enemy unit is one of the targets of that charge, add 2 to the Charge roll.
Vengeful Surge
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: After the attacking unit has shot, your unit can make a Surge move. To do so, roll one D6: each model in your unit can move a distance in inches up to the result, but your unit must end that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is not your army’s Favoured Champions, you can re-roll the dice to determine the distance of its Surge move.
Enhancements
Eager to Prove — 15 pts
EMPEROR’S CHILDREN model only. You can re-roll Charge rolls made for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 2" to the Move characteristic of models in that unit.
Repulsed by Weakness — 25 pts
EMPEROR’S CHILDREN model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer’s unit is your army’s Favoured Champions, subtract 1 from each of those Desperate Escape tests.
Proud and Vainglorious — 20 pts
EMPEROR’S CHILDREN model only. You can re-roll Battle-shock and Leadership tests taken for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 1 to the Objective Control characteristic of models in that unit.
Slayer of Champions — 15 pts
EMPEROR’S CHILDREN model only. The bearer’s melee weapons have the [PRECISION] ability, and each time the bearer makes a melee attack that targets a CHARACTER unit, improve the Strength and Armour Penetration characteristics of that attack by 1.