Auric Champions
Detachment Rules
Assemblage of Might
At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.
When such exceptional warriors as these gather to quest in the Emperor’s name, even the most dreadful foes of Humanity are right to fear for their lives.
Stratagems
Slayer of Champions
When: Any phase.
Target: One ADEPTUS CUSTODES CHARACTER unit from your army that has just destroyed the unit you selected at the start of your Command phase as the target of your Assemblage of Might ability.
Effect: Select one enemy unit on the battlefield. Until the start of your next Command phase, each time an ADEPTUS CUSTODES CHARACTER model from your army makes an attack that target that enemy unit, add 1 to the Wound roll. In addition, if the destroyed unit was a CHARACTER unit, gain 1CP.
Superhuman Reserves
When: Any phase, just after an ADEPTUS CUSTODES WARLORD model from your army has used an ability on its datasheet or from an Enhancement that says it can only be used ‘Once per battle’.
Target: That ADEPTUS CUSTODES WARLORD model.
Effect: Your model can use its ‘Once per battle’ ability one additional time during this battle (but not in the same phase).
Restrictions: You cannot use this Stratagem more than once per battle.
The Emperor’s Auspice
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, CHARACTER models in your unit have the Feel No Pain 4+ ability.
Earning of a Name
When: Fight phase.
Target: Up to two ADEPTUS CUSTODES CHARACTER units from your army that have not been selected to fight this phase.
Effect: Until the end of the phase, each time a CHARACTER model in either of your units makes an attack that targets a MONSTER or VEHICLE unit, you can re‑roll the Hit roll and you can re‑roll the Wound roll.
Vigil Unending
When: Fight Phase.
Target: One ADEPTUS CUSTODES CHARACTER model from your army that was just destroyed and has not fought this phase. You can use this Stratagem on that unit even though it was just destroyed.
Effect: Do not remove your destroyed model from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.
Shoulder the Mantle
When: Your Movement phase, before the Reinforcements step.
Target: One ADEPTUS CUSTODES CHARACTER model from your army that is not leading a unit.
Effect: Select one friendly unit (excluding Battle-shocked and Attached units) within 2" horizontally and 5" vertically of your model that it could lead (as described in the Leader section of its datasheet). Your model attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
Enhancements
Blade Imperator — 25 pts
ADEPTUS CUSTODES model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, after the bearer’s unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle‑shock test.
Inspirational Exemplar — 10 pts
ADEPTUS CUSTODES model only. The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly ADEPTUS CUSTODES unit that is Battle‑shocked and within 12" of the bearer; that unit is no longer Battle‑shocked.
Veiled Blade — 25 pts
ADEPTUS CUSTODES model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any Command phase, triple the bearer’s Objective Control characteristic until the end of the turn.
Martial Philosopher — 30 pts
ADEPTUS CUSTODES model only. The bearer’s unit is eligible to shoot and/or declare a charge in a turn in which it Fell Back. Once per battle, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, if the bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Lions of the Emperor
Detachment Rules
Against All Odds
Each time a model in an ADEPTUS CUSTODES unit from your army (excluding VEHICLES) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.
The Adeptus Custodes are outnumbered on every battlefield upon which they fight, yet no matter the foe, and no matter their number, the Lions of the Emperor will prevail.
Stratagems
Gilded Champion
When: Any phase, just after an ADEPTUS CUSTODES CHARACTER model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.
Target: That ADEPTUS CUSTODES CHARACTER model.
Effect: Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).
Restrictions: You cannot use this Stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.
Defiant To The Last
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.
Peerless Warrior
When: Fight phase.
Target: One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
Unleash The Lions
When: Your Command phase.
Target: One ALLARUS CUSTODIANS or AQUILON CUSTODIANS unit from your army that is on the battlefield.
Effect: That unit is split into separate units, each containing one model. These new units each have a Starting Strength of 1.
Manoeuvre and Fire
When: Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.
Target: That ADEPTUS CUSTODES unit.
Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Swift As The Eagle
When: Your opponent’s Shooting phase, just after an enemy unit has shot.
Target: One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Your unit can make a Normal move of up to D6".
Enhancements
Superior Creation — 25 pts
ADEPTUS CUSTODES INFANTRY model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
Praesidius — 25 pts
ADEPTUS CUSTODES model only. The bearer has the Lone Operative and Stealth abilities.
Fierce Conqueror — 15 pts
SHIELD‐CAPTAIN model only. At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding down).
Admonimortis — 10 pts
SHIELD‐CAPTAIN model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
Null Maiden Vigil
Detachment Rules
Creeping Dread (Aura)
In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is either a PSYKER unit or below its Starting Strength is within 12" of one or more ANATHEMA PSYKANA models from your army, that enemy unit must take a Battle‑shock test. If that unit is Below Half‑strength, it must subtract 1 from its Battle‑shock test this phase instead.
Designer’s Note: *This means that all enemy PSYKER units within range of this Aura ability and all enemy units within range of this Aura ability that have lost one or more models must take a Battle‑shock test in your opponent’s Command phase, not just those that are Below Half‑strength.*
The instinctive fear caused by the Pariah gene spreads like a terrible pall before the cadres of the Silent Sisterhood.
Stratagems
Desperation’s Price
When: Any phase, just after an enemy PSYKER unit has either finished using a Psychic ability that targets a unit, or finished making Psychic Attacks.
Target: One ANATHEMA PSYKANA unit from your army within 18" of that enemy PSYKER unit.
Effect: That enemy PSYKER unit must take a Leadership test. If the test is passed, that PSYKER unit is Battle‑shocked; if the test is failed that PSYKER unit suffers 3 mortal wounds and is Battle‑shocked.
Witch Hunters
When: Your Shooting phase or the Fight phase.
Target: One ANATHEMA PSYKANA unit from your army that has not been selected to shoot or fight this phase.
Effect: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability, but models in your unit can only target PSYKER units with their attacks.
Anathema Blademastery
When: Fight phase.
Target: One VIGILATORS unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes a melee attack, you can re‑roll the Hit roll. If the target of that attack is Battle‑shocked or a PSYKER, you can re‑roll the Wound roll as well.
Psy-chaff Volley
When: Your Shooting phase.
Target: One PROSECUTORS unit from your army that has just shot.
Effect: Select one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While a unit is prosecuted, each time an ANATHEMA PSYKANA model makes an attack against that unit, improve the Armour Penetration characteristic of that attack by 1. While a PSYKER or Battle‑shocked unit is prosecuted, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Purgation Sweep
When: Your Shooting phase.
Target: One WITCHSEEKERS unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, add 1 to the Attacks characteristic of Torrent weapons equipped by models in your unit. If such a weapon targets a PSYKER or Battle‑shocked unit this phase, add 2 to its Attacks characteristic instead.
Psychic Abominations
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, your unit has the Stealth ability, and Battle‑shocked and PSYKER models can only select your unit as a target of a ranged attack if they are within 12".
Enhancements
Raptor Blade — 5 pts
ANATHEMA PSYKANA model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is within Engagement Range of one or more enemy PSYKER units that are Battle‑shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
Enhanced Voidsheen Cloak — 10 pts
ANATHEMA PSYKANA model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a PSYKER or Battle‑shocked model, change the Damage characteristic of that attack to 1 instead.
Huntress’ Eye — 15 pts
ANATHEMA PSYKANA model only. In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle‑shock test.
Oblivion Knight — 25 pts
ANATHEMA PSYKANA model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy PSYKER unit, add 1 to the Wound roll as well.
Shield Host
Detachment Rules
Martial Mastery
At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.
- Each time an ADEPTUS CUSTODES model from your army with the Martial Ka’tah ability makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
- Improve the Armour Penetration characteristic of melee weapons equipped by ADEPTUS CUSTODES models from your army with the Martial Ka’tah ability by 1.
The Custodians have perfected countless ways of making war, be it on a personal, tactical or strategic scale.
Stratagems
Arcane Genetic Alchemy
When: Any phase, just after a mortal wound has been allocated to an ADEPTUS CUSTODES model from your army (excluding ANATHEMA PSYKANA models).
Target: That ADEPTUS CUSTODES model’s unit.
Effect: Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.
Avenge the Fallen
When: Start of the Fight phase.
Target: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that is below its Starting Strength.
Effect: Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit. If your unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead.
Unwavering Sentinels
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES INFANTRY unit from your army (excluding ANATHEMA PSYKANA units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll.
Multipotentiality
When: Your Movement phase.
Target: One ADEPTUS CUSTODES unit from your army that Fell Back this phase.
Effect: Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Vigilance Eternal
When: Your Movement phase.
Target: One ADEPTUS CUSTODES BATTLELINE unit from your army (excluding ANATHEMA PSYKANA units) within range of an objective marker you control.
Effect: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Archeotech Munitions
When: Your Shooting phase.
Target: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to shoot this phase.
Effect: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability.
Enhancements
From the Hall of Armouries — 25 pts
SHIELD‑CAPTAIN model only. Add 1 to the Strength and Damage characteristics of the bearer’s melee weapons.
Castellan’s Mark — 20 pts
SHIELD‑CAPTAIN model only. After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Auric Mantle — 15 pts
SHIELD‑CAPTAIN or BLADE CHAMPION model only. Add 2 to the bearer’s Wounds characteristic.
Panoptispex — 5 pts
SHIELD‑CAPTAIN or BLADE CHAMPION model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Solar Spearhead
Detachment Rules
Auric Armour
- While an ADEPTUS CUSTODES VEHICLE unit from your army is at Starting Strength, unless that unit is an AIRCRAFT or it is Battle‑shocked, add 2 to the Objective Control characteristic of models in that unit.
- While an ADEPTUS CUSTODES VEHICLE unit from your army is below Starting Strength, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.
- While an ADEPTUS CUSTODES VEHICLE unit from your army is Below Half‑strength, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.
The venerable war engines of the Adeptus Custodes possess aggressive machine spirits.
Moritoi Ancients
Add 2" to the Move characteristic of models in ADEPTUS CUSTODES WALKER units from your army and add 1 to Advance and Charge rolls made for such units.
The Adeptus Custodes’ honoured fallen are ever eager for battle.
Stratagems
Flawless Construction
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll. 
Emperor’s Vengeance
When: Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the WALKER keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.
Wrathful Advance
When: Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.
Target: That ADEPTUS CUSTODES unit.
Effect: Until the end of the phase, each time a model in your unit makes a Pile‑in move, it can move up to D3+3" instead of up to 3".
Unstoppable
When: Your Movement phase or your Charge phase.
Target: One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.
Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
Relentless Persecution
When: Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.
Target: That ADEPTUS CUSTODES VEHICLE unit.
Effect: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the WALKER keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
Punishment Inescapable
When: Your Shooting phase.
Target: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.
Enhancements
Adamantine Talisman — 25 pts
ADEPTUS CUSTODES model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.
Augury Uplink — 35 pts
ADEPTUS CUSTODES model only. The bearer has the Feel No Pain 5+ ability.
Honoured Fallen (Aura) — 15 pts
ADEPTUS CUSTODES VEHICLE model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.
Veteran of the Kataphraktoi — 10 pts
ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.
Talons of the Emperor
Detachment Rules
Revered Companions
ANATHEMA PSYKANA units from your army gain the following the ability:
Null Aegis (Aura): While an ADEPTUS CUSTODES unit is within 6" of this unit, models in that unit have the Feel No Pain 5+ ability against Psychic Attacks and mortal wounds.
All other ADEPTUS CUSTODES units from your army gain the following ability:
Deadly Unity (Aura): While an ANATHEMA PSYKANA unit is within 6" of this unit, each time a model in that ANATHEMA PSYKANA unit makes an attack, add 1 to the Hit roll.
The Custodians and the Silent Sisters often fought as one during the earliest days of the Imperium. Ten thousand years on, they have lost none of the unity of doctrine and purpose that makes them such a deadly combination.
Stratagems
Hunt as One
When: Start of your Movement phase.
Target: Up to two ADEPTUS CUSTODES units from your army.
Effect: Until the end of the turn, your units are eligible to shoot and/or declare a charge in a turn in which they Fell Back.
Restrictions: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
Talons Interlocked
When: Your Shooting phase.
Target: Up to two ADEPTUS CUSTODES INFANTRY units from your army, and one enemy unit that is an eligible target for all of those units.
Effect: Until the end of the phase, your units can only target that enemy unit, but each time a model in one of your units makes a ranged attack, improve the Strength and Armour Penetration characteristics of that attack by 1.
Restrictions: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
Empyric Severance
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ANATHEMA PSYKANA unit within 6" of that ADEPTUS CUSTODES unit.
Effect: Until the end of the phase, your unit has the Feel No Pain 4+ ability against Psychic attacks and mortal wounds.
Emperor’s Executioners
When: Start of the Fight phase.
Target: Up to two ADEPTUS CUSTODES units from your army.
Effect: Until the end of the phase, each time a model in one of your units targets an enemy unit that is below its Starting Strength, add 1 to the Wound roll.
Restrictions: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
Taloned Pincer
When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
Target: Up to two ADEPTUS CUSTODES units from your army that are within 9" of that enemy unit.
Effect: Your units can make a Normal move of up to 6".
Restrictions: You cannot select units that are within Engagement Range of one or more enemy units. You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
Shield of Honour
When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Target: One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one other friendly ADEPTUS CUSTODES INFANTRY unit (excluding ANATHEMA PSYKANA units) within 6" of that ANATHEMA PSYKANA INFANTRY unit.
Effect: Until the end of the phase, any attack that targets your ANATHEMA PSYKANA unit must instead target your other ADEPTUS CUSTODES unit (unless it is not an eligible target).
Enhancements
Radiant Mantle — 30 pts
ADEPTUS CUSTODES model only. Each time an attack targets the bearer’s unit, if the attacking model is within 12", subtract 1 from the Hit roll.
Gift of Terran Artifice — 15 pts
ADEPTUS CUSTODES model only. Each time the bearer makes a melee attack, add 1 to the Wound roll.
Champion of the Imperium — 25 pts
ADEPTUS CUSTODES model only. The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".
Aegis Projector — 20 pts
ADEPTUS CUSTODES model only. Once per turn, the first time a saving throw is failed for the bearer’s unit, change the Damage characteristic of that attack to 0.