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Annihilation Protocol

Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1 to the Charge roll as well.

Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.

The most murderous Necrons of an Annihilation Legion retain no thought processes beyond destroying anything in reach. They are mechanised death, echoes of the industrialised and brutal processes of biotransference made manifest. Whether soullessly efficient or frenziedly deluded, these killing machines follow protocols that have atrophied into a singular and all-consuming insanity.

Masks of Death
1 CP
strategic Ploy

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.


The Spoor of Frailty
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well


Murderous Reanimation
1 CP
battle Tactic

When: Fight phase.

Target: One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit that was not Below Half-strength to become Below Half-strength.

Effect: Your unit’s Reanimation Protocols activate.


Pitiless Hunters
1 CP
battle Tactic

When: Fight phase.

Target: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".


Blood-fuelled Cruelty
1 CP
battle Tactic

When: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.

Target: One DESTROYER CULT or FLAYED ONES unit from your army that started the phase within Engagement Range of that enemy unit.

Effect: Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. Your unit can then make a Normal move, but must end that move as close as possible to that enemy unit.


Insanity’s Ire
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target: One DESTROYER CULT or FLAYED ONES unit from your army that had one or more of its models destroyed by the attacking unit’s attacks.

Effect: Your unit can make a Normal move, but must end that move as close as possible to that enemy unit.

Eternal Madness — 25 pts

NECRONS model only. In the Fight phase, each time a model in the bearer’s unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.


Ingrained Superiority — 10 pts

NECRONS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.


Soulless Reaper — 20 pts

DESTROYER CULT model only. Each time an enemy unit within Engagement Range of the bearer’s unit is selected to Fall Back, roll one D6: on a 3+, that unit cannot Fall Back this phase and must Remain Stationary.


Eldritch Nightmare — 15 pts

DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.

Command Protocols

While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.

The Necron nobility and their high-ranking courtiers make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.

Protocol of the Eternal Revenant
1 CP
epic Deed

When: Any phase.

Target: One NECRONS INFANTRY CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

Effect: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.

Restrictions: Each model can only be targeted with this Stratagem once per battle.


Protocol of the Undying Legions
1 CP
strategic Ploy

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.

Target: One NECRONS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

Effect: Your unit activates its Reanimation Protocols and reanimates D3 wounds (or D3+1 wounds if a NECRONS CHARACTER is leading your unit).


Protocol of the Hungry Void
1 CP
battle Tactic

When: Fight phase.

Target: One NECRONS unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 (this is not cumulative with any other modifiers that improve Armour Penetration).


Protocol of the Sudden Storm
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS unit from your army.

Effect: Until the end of the turn, ranged weapons equipped by models in your unit have the [ASSAULT] ability. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll Advance rolls made for your unit.


Protocol of the Conquering Tyrant
1 CP
battle Tactic

When: Your Shooting phase.

Target: One NECRONS unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead.


Protocol of the Vengeful Stars
2 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army.

Target: One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed.

Effect: After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

Veil of Darkness — 20 pts

NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.


Nether-realm Casket — 20 pts

NECRONS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.


Phasal Subjugator (Aura) — 35 pts

NECRONS model only. While a friendly NECRONS unit (excluding CHARACTER units) is within 6" of the bearer, each time a model in that unit makes an attack, add 1 to the Hit roll.


Enaegic Dermal Bond — 30 pts

NECRONS model only. The bearer has the Feel No Pain 4+ ability

Power Matrix

Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows:

  • Your deployment zone is always within your army’s Power Matrix.
  • At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Power Matrix.
  • At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Power Matrix.

    Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your army’s Power Matrix, you can re-roll the Hit roll instead.

Countless worlds across the galaxy harbour quiescent Necron technology, buried beneath the surface or mistaken for mere xenoarchaeological ruins. Whether part of an awakening tomb world’s defences, phased beneath the crust of a planet to empower the Cryptek’s conquest or perhaps the very objects they seek, these strange engines can be roused to wakefulness. Linked in an interdimensional matrix, their ancient energy cores can be vampirically bled to empower the Crypteks’ arcane technologies as well as their artificial and servile constructs.

Curse of the Cryptek
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target: One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed.

Effect: Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll.


Cynosure of Eradication
2 CP
battle Tactic

When: The start of your Shooting phase or the start of the Fight phase.

Target: One CRYPTEK or CANOPTEK unit from your army that is wholly within your army’s Power Matrix.

Effect: Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.


Solar Pulse
1 CP
strategic Ploy

When: Start of your Shooting phase.

Target: One CRYPTEK model from your army.

Effect: Select one objective marker within 18" of your CRYPTEK model. Until the end of the phase, weapons equipped by friendly NECRONS models have the [IGNORES COVER] ability while targeting units within range of that objective marker.


Reactive Subroutines
1 CP
strategic Ploy

When: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target: One CANOPTEK unit from your army that is within 9" of that enemy unit.

Effect: Your unit can make a Normal move of up to 6".


Countertemporal Shift
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One CANOPTEK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".


Suboptimal Facade
1 CP
strategic Ploy

When: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

Target: One CANOPTEK unit from your army that was selected as a target of that charge and is wholly within your army’s Power Matrix.

Effect: Your unit’s Reanimation Protocols activate.

Dimensional Sanctum — 20 pts

CRYPTEK model only. Models in the bearer’s unit have the Infiltrators ability.


Hyperphasic Fulcrum — 15 pts

CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army’s Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.


Autodivinator — 15 pts

CRYPTEK model only. Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP


Metalodermal Tesla Weave — 10 pts

CRYPTEK model only. Once per phase, when an enemy unit selects the bearer’s unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Technosorcerous Augmentations
  • Ranged weapons equipped by CRYPTEK models from your army have the [ASSAULT] ability.
  • In your Shooting phase, each time a CRYPTEK unit from your army is selected to shoot, select one of the following abilities: [ANTI‑INFANTRY 3+], [ANTI‑MOUNTED 4+], [ASSAULT], [HEAVY], [IGNORES COVER]. Until the end of the phase, ranged weapons equipped by models in that unit have that ability.

Whether building on one anothers’ shared results or vying to produce the most ingenious adaptations, the Crypteks treat the battlefield as an opportunity to test their latest scientific and technological breakthroughs.

Molecular Targeting
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase

Target: One NECRONS unit from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. If your unit has the CRYPTEK keyword, you can also ignore any or all modifiers to the Wound roll.


Microscarab Swarm
1 CP
wargear

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One CRYPTEK INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: If your unit has the NECRON WARRIORS keyword, until the end of the phase, models in your unit have a 5+ invulnerable save. If your unit has the IMMORTALS keyword, until the end of the phase, models in your unit have a 4+ invulnerable save.


Animus Curse
1 CP
wargear

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought

Target: One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed

Effect: Until the end of the battle, each time a friendly NECRONS model makes an attack that targets the attacking unit, you can re‑roll the Hit roll.


Synergistic Empowerment
1 CP
strategic Ploy

When: Start of your Shooting phase.

Target: One CRYPTEK unit from your army.

Effect: Select one friendly NECRONS model (excluding MONSTERS and VEHICLES) within 12" of a CRYPTEK model in your unit. Until the end of the phase, that friendly NECRONS model has the CRYPTEK keyword.


Untapped Power
1 CP
battle Tactic

When: Your Shooting phase.

Target: One CRYPTEK unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, each time your unit is selected to shoot, when selecting an ability for the Techno‑sorcerous Augmentations Detachment Rule, you can select one additional ability from those available.


Potentiality Syphon
1 CP
strategic Ploy

When: Your opponent’s Command phase.

Target: One NECRONS unit from your army within range of one or more objective markers.

Effect: Your unit’s Reanimation Protocols activate. If it is a CRYPTEK unit, it reanimates an additional 1 wound.

Quantum Abacus — 15 pts

NECRONS model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if it is within range of one or more objectives: on a 4+, you gain 1CP.


Atomic Disintegrators — 10 pts

CRYPTEK model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, when selecting an ability for the Technosorcerous Augmentations Detachment rule, you can also select from the following abilities: [ANTI‑MONSTER 5+], [ANTI‑VEHICLE 5+].


Gauntlet of Compression — 20 pts

NECRONS model only. Add 6" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit.


Gravitic Bolas — 15 pts

CRYPTEK model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks (excluding TITANIC units); until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

Cold Fervour
  • Add 2 to the Strength characteristic of weapons equipped by DESTROYER CULT models from your army.
  • The first time each turn that a DESTROYER CULT unit from your army makes attacks that destroy a unit or cause it to become Below Half‑strength, after that unit has finished resolving its attacks, until the end of the turn, add 2 to the Strength characteristic of weapons equipped by friendly NECRONS models (excluding DESTROYER CULT, MONSTER and TITANIC models).

The fury of the Destroyers and – by extension – of the cursed legion is not a wild or reckless thing. It is rather a ruthlessly methodical annihilation of the enemy, in which the Destroyers take the lead while ripples of their strange madness roll out to infect nearby Necrons and goad them, too, to greater efforts of tireless murder.

Methodical Murder
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.


Image of Death
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One DESTROYER CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.


Mortis Protocols
1 CP
strategic Ploy

When: Your Shooting phase or the Fight phase, just after the first time a DESTROYER CULT unit from your army destroys an enemy unit this turn.

Target: One friendly NECRONS unit (excluding MONSTERS and VEHICLES) within 9" of that DESTROYER CULT unit.

Effect: The friendly unit’s Reanimation Protocols activate.


Driven to Butchery
1 CP
strategic Ploy

When: Your Shooting phase or your Charge phase.

Target: One DESTROYER CULT unit from your army.

Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Restrictions: You can only use this Stratagem once per turn.


Spreading Madness
1 CP
battle Tactic

When: Your Charge phase

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not declared a charge this phase.

Effect: Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the Charge roll.


Unnatural Aggression
2 CP
strategic Ploy

When: End of your opponent’s Charge phase.

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase

Effect: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

Destroyer Ankh — 20 pts

CATACOMB COMMAND BARGE or OVERLORD model only. The bearer has the DESTROYER CULT keyword. Add 2" to the Move characteristic of models in the bearer’s unit and add 2 to the Attacks characteristic of melee weapons equipped by the bearer.


Murdermind — 15 pts

CRYPTEK model only. The bearer has the DESTROYER CULT keyword and during the Declare Battle Formations step, the bearer can be attached to a DESTROYER CULT unit (excluding CHARACTER units). If you do, the bearer’s unit cannot contain any models without the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.


Mask of the Nekrosor — 20 pts

DESTROYER CULT model only. Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll.


Cursed Circlet — 25 pts

DESTROYER CULT model only. Each time an enemy unit is selected to shoot, after that unit has shot, if any models from the bearer’s unit were destroyed as a result of those attacks, the bearer’s unit can make a Surge move. To do so, roll one D6: the bearer’s unit can be moved a number of inches up to the result, but the bearer’s unit must finish that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Surge move while it is Battle‑shocked.

Hyperphasing

At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

  • Incursion**: Up to 1 unit
  • Strike Force**: Up to 2 units
  • Onslaught**: Up to 3 units

    Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
Hyperphasic Recall
2 CP
strategic Ploy

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

Effect: Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.


Quantum Deflection
1 CP
wargear

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, models in your unit have a 4+ invulnerable save.


Reanimation Crypts
1 CP
strategic Ploy

When: Your Command phase.

Target: Your NECRONS WARLORD.

Effect: For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.


Cosmic Precision
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.

Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Restrictions: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.


Dimensional Corridor
2 CP
strategic Ploy

When: Your Charge phase.

Target: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.

Effect: Your unit is eligible to charge this phase.


Entropic Damping
1 CP
wargear

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One TITANIC model from your army that was selected as the target of one or more of the attacking unit’s attacks and is within 18" of the attacking unit.

Effect: Until the end of the phase, weapons equipped by models in the attacking unit have the [HAZARDOUS] ability.

Dimensional Overseer — 25 pts

NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, add one to the number of units from your army that you can select for the Hyperphasing rule.


Arisen Tyrant — 25 pts

NECRONS model only. Each time a model in the bearer’s unit makes an attack, re-roll a Hit roll of 1. If the bearer’s unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.


Hyperspatial Transfer Node — 15 pts

NECRONS model only. Each time the bearer’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer’s unit.


Osteoclave Fulcrum — 20 pts

NECRONS model only. Models in the bearer’s unit have the Deep Strike ability.

Worthy Foes

In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll.

With a command transmitted by regal carrier wave, signalled by a glowing glyph or via a haughty gesture with their blade, the ruling nobles mark their chosen enemy. With this declaration are the Triarchal Codes observed, and the ignorant foe doomed. The nobles’ powerful servants and the Triarch’s guardians of tradition march to war obediently, driven to best the mightiest of foes on the battlefield as a demonstration of the dynasty’s honour and a warning to the rest of their enemies’ foolish kind.

Your Time Is Nigh
1 CP
epic Deed

When: Any phase, just after your opponent’s WARLORD is destroyed.

Target: Your NECRONS WARLORD.

Effect: Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.


Enslaved Artifice
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.


Nanoassembly Protocols
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.


Sentinels of Eternity
1 CP
epic Deed

When: Fight phase, just after an enemy unit has selected its targets.

Target: One LYCHGUARD or TRIARCH PRAETORIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play.


Suffer No Rival
1 CP
battle Tactic

When: Fight phase.

Target: One LYCHGUARD or TRIARCH unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.


Territorial Obsession
1 CP
strategic Ploy

When: Your Command phase.

Target: One LYCHGUARD or TRIARCH unit from your army.

Effect: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. If your unit has the VEHICLE keyword, add 3 to the Objective Control characteristic instead.

Honourable Combatant — 10 pts

OVERLORD model only. Each time the bearer’s unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.


Unflinching Will — 20 pts

OVERLORD model only. The bearer’s melee weapons have the [PRECISION] and [ANTI-INFANTRY 5+] abilities.


Warrior Noble — 15 pts

OVERLORD model only. Each time a melee attack targets the bearer’s unit, subtract 1 from the Hit roll.


Eternal Conqueror — 25 pts

OVERLORD model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Hit roll.

Cosmic Distortion

NECRONS MONSTER units from your army have the following ability:

Distortion Fields (Aura): While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1.

At the start of each phase, for each NECRONS MONSTER unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".

Designer’s Note: *If your army contains more than one* TRANSCENDENT C’TAN *unit, each of those units must take the Reletavistic Tether ability.*

Necrodermal Binding Abilities

*This eldritch device fetters and directs the Deceiver’s powers within a vortex that devours lesser wits entirely.*

C’TAN SHARD OF THE DECEIVER model only. This model has the following ability:

Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.

*The energies of this binding latch onto enemy targets and shunt the shard into alignment with them.*

C’TAN SHARD OF THE NIGHTBRINGER model only. This model is eligible to declare a charge in a turn in which it Advanced.

*This device bleeds off the Void Dragon shard’s energies and earths them violently through nearby machines.*

C’TAN SHARD OF THE VOID DRAGON model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit visible to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.

*This binding uses atomic resonance magnetism to compel the shard into the midst of the foe.*

TRANSCENDENT C’TAN model only. In your turn, each time this model is set up on the battlefield using the Deep Strike or Transdimensional Displacement abilities, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this model is set up within 9" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

The quantum dissonance and molecular erosion caused by multiple C’tan shards in close proximity is enough to fray the very physical being of the foe at an atomic level.

Disharmonisation Cascade
1 CP
epic Deed

When: Any phase, just after a NECRONS MONSTER model from your army is destroyed, before making its Deadly Demise roll.

Target: That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

Effect: Until the end of the phase, your model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.


Molecular Erosion
1 CP
strategic Ploy

When: Command phase.

Target: One NECRONS MONSTER unit from your army.

Effect: Select one unravelling enemy unit visible to your unit. That enemy unit must take a Battle‑shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.

Restrictions: You can only use this Stratagem once per battle round.


Mass Transmogrification
1 CP
epic Deed

When: Your Shooting phase or the Fight phase, just after a NECRONS MONSTER unit from your army destroys an enemy unit.

Target: One friendly NECRONS unit (excluding MONSTERS) within 6" of that Monster unit.

Effect: If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.

Restrictions: You can only use this Stratagem once per turn.


Entrophasic Aura Targeting
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If the target of that attack is unravelling, re‑roll a Wound roll of 1 as well.


Chronodistortion
1 CP
battle Tactic

When: Fight phase, just after an enemy unit has selected its targets.

Target: One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks

Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.


Phase Melding
1 CP
strategic Ploy

When: Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.

Target: One NECRONS unit from your army that is within Engagement Range of that enemy unit

Effect: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.

No enhancements available for this detachment.

Relentless Onslaught

Each time a NECRONS model from your army makes an attack that targets a unit within range of one or more objective markers, add 1 to the Hit roll. In addition, ranged weapons equipped by NECRONS VEHICLE and NECRONS MOUNTED models (excluding TITANIC models) from your army have the [ASSAULT] ability.

The Necrons possess countless terrifying engines of war. When mustered in great number, these instruments of annihilation sweep across the battlefield, seeking to reclaim lost realms and obliterate any foolish enough to trespass upon the territories of their ancient dynasty.

Merciless Reclamation
2 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit (excluding TITANIC units) from your army that has not been selected to shoot or fight this phase. 

Effect: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of one or more objective markers, add 1 to the Wound roll.


Unyielding Forms
2 CP
battle Tactic

When:  Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. 

Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks. 

Effect: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.


Chronoshift
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that has not been selected to move this phase.

Effect: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.


Dimensional Tunnel
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army.

Effect: Until the end of the phase, models in your unit can move horizontally through models and terrain features.


Endless Servitude
1 CP
strategic Ploy

When: End of your Fight phase.

Target: One NECRONS unit (excluding TITANIC units) from your army that is within range of one or more objective markers you control.

Effect: Your unit’s Reanimation Protocols activate.


Reactive Reposition
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target:  One NECRONS unit from your army (excluding TITANIC units) that was the target of one or more of the attacking unit’s attacks.

Effect: Your unit can make a Normal move of up to D6".

Dread Majesty (Aura) — 30 pts

OVERLORD or CATACOMB COMMAND BARGE model only. While a friendly NECRONS unit (excluding TITANIC units) is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.


Miniaturised Nebuloscope — 15 pts

NECRONS model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.


Demanding Leader — 10 pts

NECRONS model only. In your Command phase, select one friendly NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.


Chrono-impedance Fields — 25 pts

NECRONS model only. In your Command phase, select one friendly NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack.