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Blood Legion
Blood Legion
Murdercall

Each time an enemy unit (excluding AIRCRAFT) ends a Normal or Advance move within 6" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a Surge move towards that enemy unit. To do so, roll one D6: models in your unit move a number of inches up to this result, but your unit must end that move as close as possible to that enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Surge move while it is within Engagement Range of one or more enemy units. 

The daemons of Khorne are physical manifestations of rage, hate and the desperate need to shed blood. For as long as their physical forms remain in realspace, they will never cease their murderous rampage.

Blood Tainted

At the end of a phase in which a LEGIONES DAEMONICA KHORNE unit from your army destroyed an enemy unit that was within range of an objective marker at the start of the phase, if your unit has a higher Level of Control over that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Lifeblood spilt by the daemons of Khorne is tainted by their infernal touch, staining the ground dark with murder. 

Wrath Undeniable
1 CP
strategic Ploy

When: Fight phase, just after an enemy unit has selected its targets.

Target: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.


Gore-hungry Onslaught
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One LEGIONES DAEMONICA KHORNE unit from your army.

Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.


Skulls Beget Blood
1 CP
strategic Ploy

When: Your Shooting phase.

Target: One LEGIONES DAEMONICA KHORNE INFANTRY or LEGIONES DAEMONICA KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.

Effect: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.


Blood Begets Skulls
1 CP
strategic Ploy

When: Your Charge phase.

Target: One LEGIONES DAEMONICA KHORNE unit from your army that has not been selected to charge this phase.

Effect: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.


Fool’s Flight
2 CP
strategic Ploy

When: Your opponent’s Movement phase, just after an enemy unit Falls Back.

Target: One LEGIONES DAEMONICA KHORNE unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit.

Effect: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge. Note that even if that charge is successful, your unit does not receive any Charge bonus this turn.


Sheathed In Brass
1 CP
battle Tactic

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, models in your unit have a Save characteristic of 3+.

Slaughterthirst (Aura) — 25 pts

LEGIONES DAEMONICA KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE unit (excluding MONSTERS) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability.


Fury’s Cage — 20 pts

LEGIONES DAEMONICA KHORNE MONSTER model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re‑roll the Hit roll and you can re‑roll the Wound roll.


Brazenmaw — 15 pts

LEGIONES DAEMONICA KHORNE model only. Add 2 to Charge rolls made for the bearer’s unit.


Gateway Unto Damnation — 10 pts

LEGIONES DAEMONICA KHORNE MONSTER model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.

Daemonic Incursion
Daemonic Incursion
Warp Rifts

Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".

Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.

Corrupt Realspace
1 CP
strategic Ploy

When: Start of any Command phase.

Target: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.

Effect: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.


Draught of Terror
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.


Warp Surge
1 CP
strategic Ploy

When: Your Charge phase.

Target: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.

Effect: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.


Denizens of the Warp
1 CP
strategic Ploy

When: Your Movement phase.

Target: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase.

Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.


The Realm of Chaos
1 CP
battle Tactic

When: End of your opponent’s turn.

Target: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.

Effect: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.

Restrictions: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.


Daemonic Invulnerability
1 CP
battle Tactic

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.

Effect: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.

A’rgath, The King of Blades — 20 pts

KHORNE LEGIONES DAEMONICA model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is within your army’s Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.


The Everstave — 25 pts

TZEENTCH LEGIONES DAEMONICA model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead.


The Endless Gift — 45 pts

NURGLE LEGIONES DAEMONICA model only. The bearer has the Feel No Pain 5+ ability. While the bearer is within your army’s Shadow of Chaos, the bearer has the Feel No Pain 4+ ability instead.


Soulstealer — 15 pts

SLAANESH LEGIONES DAEMONICA model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6, adding 1 to the result if the bearer is within your army’s Shadow of Chaos. On a 4+, the bearer regains 1 lost wound.

Legion of Excess
Legion of Excess
Beguiling Aura

LEGIONES DAEMONICA SLAANESH units from your army are eligible to declare a charge in a turn in which they Fell Back. 

The daemons of the Dark Prince can bewitch the minds of their foes, appearing in one moment as their true and nightmarish selves and in the next as the object of their foes’ most forbidden desires or devoted affections. Enemies are left foundering and bewildered as the daemons weave their sinuous dances around them and trill their nerve‑shredding siren songs.

Seductive Gambit

LEGIONES DAEMONICA SLAANESH units from your army have the following ability:

Seductive Gambit: Each time this unit ends a Charge move, you can declare it will perform a Seductive Gambit. If you do, until the end of the turn, this unit does not have the Fights First ability, but instead, each time a model in this unit makes an attack, you can re‐roll the Hit roll and you can re‐roll a Wound roll of 1.

Temptation is a deadly weapon in the arsenal of the daemons of Slaanesh. To tease warriors’ pride with visions of martial glory or to lure the deluded and desperate into a bladed embrace, they delight in dangling themselves like bait or feigning helpless weakness, then striking with savage release at their overextended foes.

Thieves of Pain
1 CP
strategic Ploy

When: Any phase, just after an attack or mortal wound is allocated to a model in a LEGIONES DAEMONICA SLAANESH unit from your army (excluding MONSTERS and VEHICLES).

Target: That LEGIONES DAEMONICA SLAANESH unit.

Effect: Select one other friendly LEGIONES DAEMONICA SLAANESH unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.


Archagonists
2 CP
battle Tactic

When: Fight phase.

Target: One LEGIONES DAEMONICA SLAANESH MONSTER unit or up to two LEGIONES DAEMONICA SLAANESH units (excluding MONSTERS) from your army that have not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.


Sensory Excruciation
1 CP
strategic Ploy

When: Your Command phase.

Target:  One LEGIONES DAEMONICA SLAANESH MONSTER unit from your army that is on the battlefield.

Effect: Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle‑shock test, subtracting 1 from that test if they are Below Half‑strength.

Designer’s Note: *This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle‑shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle‑shocked.*


Phantasmal Longing
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One LEGIONES DAEMONICA SLAANESH unit from your army.

Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.


Cavalcade of Blades
1 CP
battle Tactic

When: Your Charge phase, just after a LEGIONES DAEMONICA SLAANESH unit from your army ends a Charge move.

Target: That LEGIONES DAEMONICA SLAANESH unit.

Effect: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 mortal wound.


Overwhelming Excess
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets

Target: One LEGIONES DAEMONICA SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

False Majesty (Aura) — 30 pts

LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.


Dreaming Crown (Aura) — 30 pts

LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll.


Avatar of Perfection — 15 pts

LEGIONES DAEMONICA SLAANESH MONSTER model only. At the start of each phase, if there are no other friendly units within 6" of the bearer, you can: re‑roll Advance rolls made for the bearer; re‑roll Charge rolls made for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for the bearer.


Soul Glutton — 10 pts

LEGIONES DAEMONICA SLAANESH MONSTER model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase as a result of one or more of the bearer’s attacks, it can use this Enhancement. If it does, it regains up to D3 lost wounds.

Plague Legion
Plague Legion
Melancholic Miasma

While an enemy unit is within 9" of one or more LEGIONES DAEMONICA NURGLE units from your army, that enemy unit is within your army’s Shadow of Chaos. In each player’s Command phase, select one enemy unit within your army’s Shadow of Chaos. That unit must take a Battle‑shock test.

To fight the daemons of Nurgle is to endure their entropic assaults upon both the physical and spiritual battlefields. The horror of inevitable decay claws at the souls of their victims even as the daemons’ splintered talons rake their flesh, heralding nightmarish putrefaction and impending doom. 

Seeping Virulence
1 CP
battle Tactic

When:  Fight phase.

Target: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.


Fever Visions
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase. 

Target: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle‑shock test.


Foetid Resurgence
2 CP
strategic Ploy

When: Your Command phase.

Target: One LEGIONES DAEMONICA NURGLE unit from your army that is on the battlefield.

Effect: Return up to 1 destroyed model to your unit, or up to D3 destroyed models instead if your unit is a BATTLELINE unit, with their full wounds remaining. If it is a MONSTER unit, one model in your unit regains up to D3+1 lost wounds instead.


Rot and Renewal
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One LEGIONES DAEMONICA NURGLE unit from your army.

Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.


Murkshadows
1 CP
battle Tactic

When: Your Movement phase.

Target: One LEGIONES DAEMONICA NURGLE INFANTRY unit from your army.

Effect: Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.


Plague of Woes
1 CP
strategic Ploy

When: Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.

Target: One LEGIONES DAEMONICA NURGLE unit from your army.

Effect: Until the end of the phase, after an enemy unit takes a Battle‑shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle‑shock test.

Cankerblight (Aura) — 15 pts

LEGIONES DAEMONICA NURGLE model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within 6" of the bearer fails a Battle‑shock test, the bearer can use this Enhancement. If it does, one model in that unit is destroyed (chosen by its controlling player). Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.


Maggot Maws — 15 pts

LEGIONES DAEMONICA NURGLE model only. In your Shooting phase, select one enemy unit within 6" of the bearer; that enemy unit must take a Battle‑shock test. Then roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds. Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.


Droning Shroud (Aura) — 35 pts

LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18".


Font of Spores (Aura) — 20 pts

LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1.

Scintillating Legion
Scintillating Legion
Fates In Flux

You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a LEGIONES DAEMONICA TZEENTCH model or LEGIONES DAEMONICA TZEENTCH unit from your army to re‑roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token.

Whenever your opponent has one or more Flux tokens, they can spend one Flux token after an Advance roll, Hit roll, Wound roll or saving throw is made for a model or unit from their army, to re‑roll the result of that roll or throw. If they do, they reduce the number of Flux tokens they have by one and you gain one Flux token. This is ignored if your opponent has the Fates in Flux Detachment rule.

In your Command phase, if your opponent has one or more Flux tokens, you gain one Flux token.

Designer’s Note: *When using fast dice rolling, this rule can be used to spend any number of Flux tokens (up to the amount you have), to re‑roll a number of dice up to the amount spent, after rolling multiple rolls or saving throws at once.*

With every chance for change seized, every new fraying of fate’s weave, the daemons and their foes alike fuel the power of Tzeentch, however inadvertently. 

Impossible Eclipse
1 CP
strategic Ploy

When: Any phase.

Target: One LEGIONES DAEMONICA TZEENTCH MONSTER unit from your army that is on the battlefield.

Effect: Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.


Pyrogenesis
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that has not been selected to shoot or fight that phase.

Effect: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.


Flickering Reality
1 CP
strategic Ploy

When: Fight phase, just after an enemy unit has selected its targets.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Roll one D6, then you can spend one Flux token to re‑roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re‑roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.

Example: *If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.*


Fateborne Nightmares
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army.

Effect: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.


Ficklefire
1 CP
strategic Ploy

When: Your Shooting phase.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.

Effect: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.


Delirium Unmade
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: One LEGIONES DAEMONICA TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).

Effect: Remove your units from the battlefield and place them into Strategic Reserves.

Inescapable Eye — 10 pts

LEGIONES DAEMONICA TZEENTCH model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token. 


Infernal Puppeteer — 10 pts

LEGIONES DAEMONICA TZEENTCH MONSTER model only. Each time the bearer is selected to shoot, you can select one other friendly LEGIONES DAEMONICA TZEENTCH unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead.


Neverblade — 20 pts

LEGIONES DAEMONICA TZEENTCH MONSTER model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.


Improbable Shield (Aura) — 30 pts

LEGIONES DAEMONICA TZEENTCH model only. While a friendly LEGIONES DAEMONICA TZEENTCH unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.

Shadow Legion
Shadow Legion
First Prince of Chaos

If your Army Faction is LEGIONES DAEMONICA, you can use this Shadow Legion Detachment rule.

First Prince of Chaos

Units from your army have the relevant abilities presented below.

*The most murderous seek not to hide in the Dark Master’s pall. The shadows extend before them, offering a rapid route to slaughter.*

SHADOW LEGION KHORNE units only. This unit is eligible to shoot and declare a charge in a turn in which it Advanced.

*Mutative agents of change, touched by the Dark Master’s umbral aura, summon llusory magicks to confound and confuse their desperate foes.*

SHADOW LEGION TZEENTCH units only. Each time an attack targets this unit, subtract 1 from the Hit roll.

*Borne upon the gloaming wisp of Be’lakor’s shadow, this debilitating curse atrophies muscle and withers flesh, greatly weakening its victims.*

SHADOW LEGION NURGLE units only. Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll.

*The Dark Master’s shadow falls across his thralls, masking their approach.*

SHADOW LEGION SLAANESH units only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at this unit.

*Be’lakor’s immortal ego draws into his orbit those as yet unclaimed by any one Chaos God. Their hate‐filled pacts are made to the entire fell pantheon, and the dangerous boons they receive see them plunged along paths of perpetual night straight into the enemy’s midst.*

SHADOW LEGION UNDIVIDED units only.

  • This unit has the Dark Pacts army rule, and can use it as described in *Codex: Chaos Space Marines*, even though your Army Faction is not HERETIC ASTARTES. If this unit is BE’LAKOR, it automatically passes the Leadership test required for Dark Pacts.
  • SHADOW LEGION HERETIC ASTARTES** models in this unit have the Deep Strike ability.

Elevated to the status of Daemon Prince by the combined might of the four Dark Gods of Chaos, Be’lakor exudes unimaginable power.

Spiteful Demise
1 CP
strategic Ploy

When: Any phase, just after a SHADOW LEGION unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the Deadly Demise ability.

Target: That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect: Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the SLAANESH keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.


Channelled Wrath
1 CP
strategic Ploy

When: Fight phase.

Target: One SHADOW LEGION unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit has the KHORNE keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well.


Death Denied
1 CP
battle Tactic

When: Your Command phase.

Target: One SHADOW LEGION unit from your army.

Effect: One model in your unit regains up to 3 lost wounds. In addition, If your unit has the TZEENTCH keyword, return up to one destroyed model (excluding CHARACTER models) to your unit with its full wounds remaining.


Encroaching Darkness
1 CP
battle Tactic

When: Your Shooting phase.

Target: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that arrived from Reserves this turn.

Effect: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.


Shade Path
2 CP
battle Tactic

When: Your opponent’s Charge phase, just after an enemy unit declares a charge.

Target: One SHADOW LEGION unit from your army that was selected as a target of that charge.

Effect: Until the end of the phase, subtract 2 from Charge rolls made for that enemy unit. In addition, if your unit has the NURGLE keyword, that enemy unit must take a Battle-shock test.


Binding Shadow
1 CP
strategic Ploy

When: End of your opponent’s Fight phase.

Target: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.

Effect: Remove those selected units from the battlefield and place them into Strategic Reserves.

Leaping Shadows — 25 pts

SHADOW LEGION model only. Models in the bearer’s unit have the Scouts 9” ability.


Mantle of Gloom (Aura) — 20 pts

SHADOW LEGION model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.


Fade to Darkness — 30 pts

SHADOW LEGION model only. At the end of the Fight phase, if the bearer’s unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.


Malice Made Manifest — 25 pts

SHADOW LEGION model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer’s unit and roll one D6: on a 2‐5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.